
snail_
Power User


























User Powers: Power User
Send messages in Staff chatroom
Make announcement threads in the forums
Make chat announcements across all rooms
Submitted Programs (8):
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Status Bar Snake [SB4]
4Z2DZ3H3 -
PTC Editor
7Z7NE3RJ -
snail_ Grab Bag
B2B43VHE -
Yarn - String Function Library
Q33J44BD -
Space Mole (SmileBASIC Port)
1DE453HV -
Structs Library
KEV343A4 -
3var Compiler
XKAK3E41 -
Console Snake
R2DPXJD
Submitted Resources (6):
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snail_ posted on thread SB4 pixel art This depends a lot on what you're trying to do specifically. Do you just want to store your grap... -
snail_ posted on thread SBS website update March 2022 I would move to support this server as the official chat of this site. I know many people here... -
snail_ posted on thread Uh what is array A$ references the array returned by G$(), not the function G$(). -
snail_ replied to a comment on Super Bearland Little sprite animations representing all of the actions -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 How many tiles high is the world? The limit isn't fixed to each dimension, it's based on the w... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm not really sure why everyone is trying to jump right into dynamic text screen copy/scrolling... -
snail_ replied to a comment on GPUTCHR2 It probably isn't possible with this method, or not easy or straightforward to get decent result... -
snail_ replied to a comment on GPUTCHR2 If your algorithm can't handle translucent pixels it will break on the 16x16 SB4 font. There's f... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 In multidimensional arrays, the last/rightmost index is the index that counts up first. So it wo... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 COPY treats every array as 1D (since they're all linear in memory, really) so no, you can't rect... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 We believe layers are render-to-texture after LMATRIX but before LFILTER and final compositing,... -
snail_ replied to a comment on Super Bearland I think I would just want as close to a full remake of the original as you could make; but I can... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 You just have to choose how much you want loaded onto one text screen at once if you're allowi... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Text screens don't have wrapping. They're just blank beyond the edge of it. The repeat paramet... -
snail_ posted on thread Asking Good Questions; or, Using the Forum for Information I don't think this is the right thread -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 You can manipulate and reload program slots that aren't running/on the callstack (which includes... -
snail_ posted on thread A new website? / SmileBASIC 4 / Migrating Yes. -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I guess INKEY$ is what you're referring to. We don't know if the editor is a program since it'... -
snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 PUSHKEY. There's a function named PUSHKEY that accepts strings or character codes (as well as... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 PUSHKEY. There's a function named PUSHKEY that accepts strings or character codes (as well as... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The software keyboard is a smilebasic program that runs in its own slot -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Asked about a setting to change the default UIRUN . At first it seems like they misunderstood th... -
snail_ posted on thread Dev/Bugreports for SKKBAUI I've never used this, but I just have to say this: The tooling ecosystem in SB4 is very differe... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Well are you using SPVAR at all? If you are using it extensively then I'd be interested to hea... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 We're specifically talking about the SPVAR per-sprite variable storage, which has some potenti... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It would be better if we actually had dicts or structs in the language, though. From what I've h... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 An English version of the PDF Guide has been released! It gives a quick summary of navigating SB... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Text screens and BG layers are the same thing now. The dedicated "console" screen is just text... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 There is no per project storage limit locally, but the SB filesystem has a global maximum of 2... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I think the size limit is 20MB total per upload slot. -
snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 An upload slot can contain either a single file or a single project. You have ten upload slots... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 An upload slot can contain either a single file or a single project. You have ten upload slots... -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Yes. It takes some getting used to to determine how the offset/scale parameters affect the outpu... -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The differences are relatively easy to digest, there's just lots of small ones and a few large t... -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers If you really want to avoid drawing all the Mega Man sprites yourself, you can bake all the spri... -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers You'd need a couple layers for the body, since a few of the weapon color palettes can't be made... -
snail_ replied to a comment on GPAINT vs GFILL What if you use GCLIP? -
snail_ commented on GPAINT vs GFILL GCLS color will clear the entire graphic page with the specified color. -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It's $30 if you buy it with a server ticket, isn't it? -
snail_ posted on thread Something special Nobody is talking about collaborative pages -
snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 No. The max resolution is 720p. -
snail_ posted on thread Clue (Classic Murder Mystery Game) on SmileBasic I actually don't think it's too difficult to start learning SB right away. -
snail_ posted on thread Cave Island eShop Version Yes but I'm not really interested in releasing a paid game for free -
snail_ created a new thread: Cave Island eShop Version Has anyone ever played the eShop version of Cave Island? Apparently there's extra content. I'd b... -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers There would be no reason to have the PERF functions count in millis because we already have MILL... -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers This is why the GSPRITE is automatically set to draw in the top left of GRP0 -
snail_ commented on SmileBASIC 4 for SmileBASIC 3 geezers PERFSTART is actually called PERFBEGIN. -
snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers GRP -1 is just a fake GRP that acts like an infinite white texture. You can use it for any sprit... -
snail_ commented on BANILO TOWR DEFNESE i legitimately couldn't get the controls to work, 35/10 -
snail_ edited page Status Bar Snake [SB4 oopsie on the title