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ninjagnu
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what an odd way to get around eh?
Submitted Programs (2):
Simple Racing Game
QDNDSXND
4 years ago
Math Compiler
8RNQ23CJ
4 years ago
ninjagnu
posted on thread Nintendo Switch Discussion
4 years ago
+1 for Lua tables. JS objects are nasty though.
ninjagnu
posted on thread R-OS Super Saturn X Development Fourm
4 years ago
You should release updates as patches instead of just the same files over and over again. Then t...
ninjagnu
replied to a comment on nRogue (trans)
4 years ago
This should be possible! At the very end of the game code there is a large DATA block that conta...
ninjagnu
replied to a comment on otya window system
4 years ago
otya merged our pull request into the official docs page so you should probably read from there.
ninjagnu
posted on thread Development/Bugreports for Windows 3DS Professional
4 years ago
I believe otya has implemented an entire virtual drive that uses files for sectors.
ninjagnu
posted on thread Dedicated Machine to run SmileBASIC?
4 years ago
It'll be like the LISP machines of yore but, more fun to program.
ninjagnu
commented on otya window system
4 years ago
I'm so happy they decided to include the de-facto X11 tech demo "eyes". :P
ninjagnu
posted on thread 12-BASIC Programming Language
4 years ago
Can you create a separate repo for this? You can enable pages on any repo, not just your github....
ninjagnu
posted on thread Def codes for making codes
4 years ago
I think that's called mipmapping but I'm not sure...
ninjagnu
replied to a comment on Assembler and Virtual Machine for a 16-bit URISC CPU
4 years ago
@amihart there's this really cool talk on FPGAs I watched once. It's from https://media.ccc.de/...
ninjagnu
posted on thread Obfuscation discussion
4 years ago
That's just called recursion.
ninjagnu
posted on thread Obfuscation discussion
4 years ago
Lumage,
How would this project not be a good one? There are many good reasons to do this
one...
ninjagnu
commented on Assembler and Virtual Machine for a 16-bit URISC CPU
4 years ago
Why not get rid of RSSB prefix before things? If all you need is the arguments?
ninjagnu
posted on thread Feature Requests
4 years ago
Yes, the new site should use a restful api or something.
ninjagnu
commented on Assembler and Virtual Machine for a 16-bit URISC CPU
4 years ago
So basically rasm is a version of the MOVfuscator but in SB :P
ninjagnu
replied to a comment on Simple Racing Game
4 years ago
Thanks. I thought I was missing something. :)
ninjagnu
posted on thread Mock computer - A computer in a computer
4 years ago
Right. A spec helps as well. If you have a good spec you can design your emulator off of the s...
ninjagnu
replied to a comment on Simple Racing Game
4 years ago
Um, how is this relevant?
ninjagnu
posted on thread Mock computer - A computer in a computer
4 years ago
This would really be an emulator for a nonexistant computer. Like the ones in 0x10C
ninjagnu
posted on thread Development/Bugreports for Windows 3DS Professional
4 years ago
Your best bet would to allow inline SB code that you can compile and run. This would for sure...
ninjagnu
posted on thread Development/Bugreports for Windows 3DS Professional
4 years ago
That woudn't be a bad idea. The only thing I'd be concerned about would be speed.
ninjagnu
edited a post on thread 6502 Assembler and Interpreter
4 years ago
That's very interesting. So basically I could release a project under MIT license then.
ninjagnu
posted on thread 6502 Assembler and Interpreter
4 years ago
Libraries for SB are always welcomed! :D I think we have a severe lack of usable libraries for...
ninjagnu
posted on thread 6502 Assembler and Interpreter
4 years ago
If you're interested in other people's approaches to 6502 assemblers I'd check this one out: htt...
ninjagnu
posted on thread 6502 Assembler and Interpreter
4 years ago
That's very interesting. So basically I could release a project under MIT license then.
ninjagnu
edited a post on thread announcing SmileBrowser, a possible internet browser for SmileBasic
4 years ago
That's not a bad idea. Do you have any publicly available documentation on how a protocol to c...
ninjagnu
posted on thread announcing SmileBrowser, a possible internet browser for SmileBasic
4 years ago
That's not a bad idea. Do you have any publicly available documentation on how a protocol to c...
ninjagnu
posted on thread Feature Requests
4 years ago
I think the new site will have some sort of karma or upvote system.
ninjagnu
commented on Celestrium 0.93
4 years ago
I don't know if it's just me but the character doesn't look quite right when walking.
ninjagnu
replied to a comment on Celestrium 0.93
4 years ago
Yes. I'd really appreciate that type of gameplay as I haven't played Starbound myself. I wonder...
ninjagnu
commented on Celestrium 0.93
4 years ago
The name makes me think of space. Maybe make this more of a space based planet exploring game?
ninjagnu
replied to a comment on Celestrium 0.93
4 years ago
@Sagescript well said.
ninjagnu
replied to a comment on Celestrium 0.93
4 years ago
Would you care if I tried to clean up your code a bit and comment things and then re-upload?
ninjagnu
commented on Celestrium 0.93
4 years ago
Will there be some sort of modding API in the future?
ninjagnu
posted on thread Microphone Input
4 years ago
ok! I know what to do I think. I have a pair of junk earbuds with a built in mono mic that I c...
ninjagnu
edited a post on thread Microphone Input
4 years ago
Ok, so I want to do something with SB that involves getting sound from the headphone jack.
Ca...
ninjagnu
created a new thread: Microphone Input
4 years ago
Ok, so I want to do something with SB that involves getting sound from the headphone jack.
Ca...
ninjagnu
posted on thread The Legend of BASIC
4 years ago
Basically a rogue-like at its best.
ninjagnu
replied to a comment on SmileBASIC Tutorial #1 - BASICs
4 years ago
Yes, the formatting of the "article" doesn't help either.
ninjagnu
edited a post on thread Chest On Open Map
4 years ago
ffs? sorry I don't use internet slang as often as I should.
ninjagnu
posted on thread Chest On Open Map
4 years ago
ffs?
ninjagnu
posted on thread Chest On Open Map
4 years ago
An alternative more efficient way would be to keep a pseudo-2d array full of coordinates of th...
ninjagnu
posted on thread Chest On Open Map
4 years ago
Can you please describe in depth how you are having trouble? It helps us help you when you do.
ninjagnu
posted on thread Homebrew Thread
4 years ago
Welcome to necro-land a place of magic and wonder.
ninjagnu
replied to a comment on Hex Circuit
4 years ago
I concur. This is awe-inspiring.
ninjagnu
edited a post on thread End of 2017 Programming Contest
4 years ago
FTFY
ninjagnu
posted on thread End of 2017 Programming Contest
4 years ago
ninjagnu
had their name changed from ateesdalejr (by Lumage )
4 years ago
ninjagnu
posted on thread Making the camera follow the character around the map
4 years ago
I really have no idea what you mean. Sorry.
ninjagnu
edited a post on thread Making the camera follow the character around the map
4 years ago
'try this
INC cam_x,(player_x-cam_x)/10
INC cam_y,(player_y-cam_y)/10
Message sent!
OK