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niconii Power User Inactive

Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Great Page Hidden Achievements Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website

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  1. niconii niconii posted on thread SB4 pixel art In SB4, graphics are stored on graphics pages (or GRPs for short), which are the different pages...
  2. niconii niconii posted on thread Help! I lost my program, did anyone download it? 4VKKNEES1
  3. niconii niconii posted on thread Trouble with touchscreen To rename a project: From the main menu, choose File Manager -> Edit Project Information. You ca...
  4. niconii niconii posted on thread Trouble with touchscreen The cursor is still working, it's just off the bottom of the screen. Hold the Up button for a bi...
  5. niconii niconii posted on thread How do I remove certain bits from a binary number You can use << and >> to shift a number by a given number of bits left or right. So, for exam...
  6. niconii niconii posted on thread How do I remove certain bits from a binary number You just have to AND it with a number where 1 marks the bits you want to keep, and 0 marks the b...
  7. niconii niconii replied to a comment on Baldi's BASICs This game is made for the 3DS version of SmileBASIC, and will not work with the Switch version....
  8. niconii niconii posted on thread Touchscreen regions You can write a function to make things less tedious to write: 'This function takes the XY coor...
  9. niconii niconii edited a post on thread I'm porting a game and I need some advice/assistance...! SB3 can only display sprites from one graphics page at a time. What this means is that you may h...
  10. niconii niconii posted on thread I'm porting a game and I need some advice/assistance...! SB3 can only display sprites from one graphics page at a time. What this means is that you may h...
  11. niconii niconii posted on thread SBS website update March 2022 There is a Discord server called SmileBASIC Programming Corner with quite a few people in it alr...
  12. niconii niconii edited a post on thread SBS website update March 2022 They mean using an auto-refreshing shoutbox on the new frontend as a chat replacement, instead o...
  13. niconii niconii posted on thread SBS website update March 2022 They mean using a shoutbox on the new frontend, instead of using Discord for chat.
  14. niconii niconii edited page SmileBASIC 4 language overview (WIP) it's not really a work in progress considering if i cover graphics/sound it'd be a separate guide
  15. niconii niconii posted on thread Label Programs You changed @COM to @A, but line 5 still says GOTO @COM.
  16. niconii niconii edited page SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  17. niconii niconii posted on thread Uh what is array That is one way to do it, but if you're clearing it in the first place, I'd probably just crea...
  18. niconii niconii edited a post on thread Uh what is array I'm gonna shuffle things around a little to make your code clearer, so that it's easier to talk...
  19. niconii niconii posted on thread Uh what is array I'm gonna shuffle things around a little to make your code clearer, so that it's easier to talk...
  20. niconii niconii edited page SmileBASIC 4 language overview (WIP) INC/DEC overflowing was a bug that will be fixed in the next update
  21. niconii niconii posted on thread Out of range error during arrays managing Does your code look like this, maybe? OPTION STRICT DIM A$[64] VAR I FOR I=0 TO 9 '......
  22. niconii niconii posted on thread Out of range error during arrays managing Your code works for me in both the 3DS and Switch versions. Is this really all of the code? Did...
  23. niconii niconii edited page SmileBASIC 4 language overview (WIP) ioode
  24. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Nope, that wouldn't be possible. Consider this code: DIM ARR[6] ARR[1,1]=7 How long is a...
  25. niconii niconii edited a post on thread [SB4] TLOAD causes map to disappear if I move too far As long as the array name ends with a %, it'll be an integer array, so all you have to do is thi...
  26. niconii niconii posted on thread [SB4] TLOAD causes map to disappear if I move too far As long as the array name ends with a %, it'll be an integer array.
  27. niconii niconii posted on thread Is there a Discord for SB4? https://discord.gg/xnqfXfw
  28. niconii niconii edited page SmileBASIC 4 language overview (WIP) SB4 has a max res of 720p
  29. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm not having any issues like that, so it's hard to tell what's going on without seeing the c...
  30. niconii niconii posted on thread [SB4] Howwwwwwwwwwww do I make a background It does. In other words, if you have a character like this, and you want to rotate it 90 de...
  31. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 Tough to say without a code example, but note that the format of the array you use with TLOAD...
  32. niconii niconii posted on thread [SB4] Howwwwwwwwwwww do I make a background Nah, BG tiles aren't sprites, they're text. The change from SB3 to SB4 was like this: SB3...
  33. niconii niconii edited page SmileBASIC 4 language overview (WIP) Slight rewording
  34. niconii niconii edited page SmileBASIC 4 language overview (WIP) Mention automatic number type conversion
  35. niconii niconii edited a post on thread Day 1 (Help plz) The alias #B_A was added in an update, so both will work. The left and right Joy-Cons tog...
  36. niconii niconii edited a post on thread Day 1 (Help plz) Keep in mind that code is executed from top to bottom. So, your movement code runs, but then it...
  37. niconii niconii posted on thread Day 1 (Help plz) The left and right Joy-Cons together count as one controller if you're using them as a pair.
  38. niconii niconii posted on thread Day 1 (Help plz) Keep in mind that code is executed from top to bottom. So, your movement code runs, but then...
  39. niconii niconii replied to a comment on SmileBASIC API You don't need SBAPI if you have a 3DS, you can just download them with SmileBASIC. The point of...
  40. niconii niconii edited page SmileBASIC 4 language overview (WIP) U C S - 2
  41. niconii niconii edited page SmileBASIC 4 for SmileBASIC 3 geezers Fix shoulder button order
  42. niconii niconii edited page SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  43. niconii niconii edited page SmileBASIC 4 language overview (WIP) Small code style fixes for consistency
  44. niconii niconii edited page SmileBASIC 4 language overview (WIP) B O A R D %
  45. niconii niconii edited page SmileBASIC 4 language overview (WIP) forgot one of these: /
  46. niconii niconii edited page SmileBASIC 4 language overview (WIP) this isnt referernce!!!!!11!1
  47. niconii niconii created a new page: SmileBASIC 4 language overview (WIP) This guide gives an overview of SmileBASIC's language design. When I started writing this guide...
  48. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 To elaborate on this, because text and BG tiles are merged, the numbers you use for TPUT are t...
  49. niconii niconii edited a post on thread SmileBASIC 4 Discussion「プチコン4」 You don't have to. For example, both of these will put a house on the screen. TPUT 0,5,5,&HE9...
  50. niconii niconii posted on thread SmileBASIC 4 Discussion「プチコン4」 You don't have to. For example, both of these will put a house on the screen. TPUT 0,5,5,&HE9...

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