Avatar BlockI didn't change my avatar for 30 days.WebsiteAvatar EmbargoI didn't change my avatar for 90 daysWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteSecond YearMy account is over 2 years oldWebsiteAvatar EmbargoI didn't change my avatar for 90 daysWebsiteSpring 2017 Contest ParticipantI participated in the SmileBASIC Source Spring 2017 Contest!Programming ContestOSP Contest 1 Contest ParticipantI participated in the first SmileBASIC Source OSP Contest!First YearMy account is over 1 year oldWebsiteRNGHiddenEaster EggsDeep SleepHiddenWebsiteForum ContributorHiddenAchievementsAvatar BlockI didn't change my avatar for 30 days.WebsiteMy name is Levi and I've had SmileBASIC for a few years now. I make a lot of programs but don’t publish them often.
kitesinpowerlines posted on thread Spooky submissions? In space, no one can hear you scream “slime!”
This is fun. Wish I experimented with the ray...
kitesinpowerlines created a new thread: Spooky submissions? Spooky season is here. I decided to take a break from Monster Commune to work on something for t...
kitesinpowerlines edited a post on thread 2D array inventory help. No problem, I am happy to help. Saving a randomly generated map could be tricky. But you are on...
kitesinpowerlines edited a post on thread Delay in sprite clearing For sprite functions, this is usually what I do. It’s handy if you have a particular death anima...
kitesinpowerlines edited a post on thread LOADV bug? I didn’t see his documented anywhere so I’ll post it here. In SB4 the LOADV command is supposed...
kitesinpowerlines created a new thread: LOADV bug? I didn’t see his documented anywhere so I’ll post it here. In SB4 the LOADV command is supposed...
kitesinpowerlines created a new thread: A* function? I have a tactical rpg game in the project pipeline and I’m thinking about AI movement. The best...
kitesinpowerlines edited a post on thread How should code look? There’s no right or wrong way to format your code (especially if it’s just you looking at it) bu...
kitesinpowerlines posted on thread How should code look? There’s no right or wrong way to format your code (especially if it’s just you looking at it) bu...
kitesinpowerlines created a new page: Blueprint: Map Editor Blueprint is a simple map editor for the switch.
A/B: place/remove tile
Y: load
X: save
L/R: c...
kitesinpowerlines posted on thread Map problems in sb4 Also keep in mind that the screen priority seems to be reversed in SB4 with text screens. For ex...