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kitesinpowerlines

kitesinpowerlines Inactive

Avatar Block I didn't change my avatar for 30 days. Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Taboo I didn't change my avatar for 180 days Website Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website My name is Levi and I've had SmileBASIC for a few years now. I make a lot of programs but don’t publish them often.

Submitted Programs (4):

  1. kitesinpowerlines kitesinpowerlines edited a post on thread 2D array inventory help. No problem, I am happy to help. Saving a randomly generated map could be tricky. But you are on...
  2. kitesinpowerlines kitesinpowerlines posted on thread 2D array inventory help. No problem, I am happy to help. Saving a randomly generated map could be tricky. But you are on...
  3. kitesinpowerlines kitesinpowerlines posted on thread 2D array inventory help. This can be a bit complex and lengthy. Here is what I’ve done in similar circumstances. For i...
  4. kitesinpowerlines kitesinpowerlines posted on thread Help with triggering sprite animations SPANIM in a loop can work. You can check the animation status in the loop and, if no animation...
  5. kitesinpowerlines kitesinpowerlines edited a post on thread Delay in sprite clearing For sprite functions, this is usually what I do. It’s handy if you have a particular death anima...
  6. kitesinpowerlines kitesinpowerlines posted on thread Delay in sprite clearing For sprite functions, this is usually what I do. It’s handy if you have a particular death anima...
  7. kitesinpowerlines kitesinpowerlines posted on thread RPG Help. Any RPG system would need plenty of arrays, otherwise you’d end up with lots of variables that b...
  8. kitesinpowerlines kitesinpowerlines posted on thread This site used to be very popular in the Miiverse days. I don’t know the site metrics regarding number of active users vs inactive users but it does see...
  9. kitesinpowerlines kitesinpowerlines posted on thread Help with a complex heart system Normally I wouldn’t go out of my way to hand over the answer, but this was something I also had...
  10. kitesinpowerlines kitesinpowerlines posted on thread Help with a complex heart system A heart system like in LoZ games? What are trying to do specifically? I.e increase max hearts wh...
  11. kitesinpowerlines kitesinpowerlines edited a post on thread LOADV bug? I didn’t see his documented anywhere so I’ll post it here. In SB4 the LOADV command is supposed...
  12. kitesinpowerlines kitesinpowerlines created a new thread: LOADV bug? I didn’t see his documented anywhere so I’ll post it here. In SB4 the LOADV command is supposed...
  13. kitesinpowerlines kitesinpowerlines posted on thread A* function? Yeah, it will be turn based. I appreciate the help!
  14. kitesinpowerlines kitesinpowerlines created a new thread: A* function? I have a tactical rpg game in the project pipeline and I’m thinking about AI movement. The best...
  15. kitesinpowerlines kitesinpowerlines posted on thread how can i make maps for celeste classic 3DS What have you tried so far
  16. kitesinpowerlines kitesinpowerlines posted on thread Need helping making multiple Enemies on screen at a time. Oh for sure. I’m working on a project that has background movement and attempting to move the en...
  17. kitesinpowerlines kitesinpowerlines posted on thread Need helping making multiple Enemies on screen at a time. No problem. I’ve recently started using sprite variables myself and it makes managing many sprit...
  18. kitesinpowerlines kitesinpowerlines edited a post on thread Need helping making multiple Enemies on screen at a time. I suppose you also posted this topic in the new SBS as well. You can assign variables and functi...
  19. kitesinpowerlines kitesinpowerlines posted on thread Need helping making multiple Enemies on screen at a time. I suppose you also posted this topic in the new SBS as well. You can assign variables and functi...
  20. kitesinpowerlines kitesinpowerlines edited a post on thread How should code look? There’s no right or wrong way to format your code (especially if it’s just you looking at it) bu...
  21. kitesinpowerlines kitesinpowerlines posted on thread How should code look? There’s no right or wrong way to format your code (especially if it’s just you looking at it) bu...
  22. kitesinpowerlines kitesinpowerlines edited page Blueprint: Map Editor Added revision 1.1 info
  23. kitesinpowerlines kitesinpowerlines posted on thread Asking Good Questions; or, Using the Forum for Information This thread is hardly used at all. There’s activity about every 4 months or 3 years. Sure, the...
  24. kitesinpowerlines kitesinpowerlines posted on thread Asking Good Questions; or, Using the Forum for Information You can do this in a nested FOR loop that takes width and height specifications, check for cha...
  25. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? Ah, is this a tactical turn based game (like Fire Emblem)? If so then yes, the concept should...
  26. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? Yup! It was difficult for me in SB3 because I created the battle function before implementing...
  27. kitesinpowerlines kitesinpowerlines posted on thread [SB4] BG tile rotating and RPG battle programming? I’ve made a decent demo of a turn based system for an RPG I was working on. It went well but one...
  28. kitesinpowerlines kitesinpowerlines created a new page: Blueprint: Map Editor Blueprint is a simple map editor for the switch. A/B: place/remove tile Y: load X: save L/R: c...
  29. kitesinpowerlines kitesinpowerlines posted on thread Map problems in sb4 Also keep in mind that the screen priority seems to be reversed in SB4 with text screens. For ex...
  30. kitesinpowerlines kitesinpowerlines posted on thread Layer clipping help (SB4) This worked. Thanks!
  31. kitesinpowerlines kitesinpowerlines created a new thread: Layer clipping help (SB4) I’m making a map editor in SB4 and I’m well into it but there is one problem I am having. The...
  32. kitesinpowerlines kitesinpowerlines posted on thread [SB4] Howwwwwwwwwwww do I make a background This is good to know. I just recently got SB4 and I’ll be sure to use this knowledge in my own...
  33. kitesinpowerlines kitesinpowerlines posted on thread [SB4] Howwwwwwwwwwww do I make a background Ah, interesting. I’ll have to look into that when I can.
  34. kitesinpowerlines kitesinpowerlines posted on thread [SB4] Howwwwwwwwwwww do I make a background From what I understand, sprites and bg tiles are now all just sprites. All background functions...
  35. kitesinpowerlines kitesinpowerlines posted on thread Bullet won't move along y-axis It looks like you use global variables X and Y for player movement and as local variables in the...
  36. kitesinpowerlines kitesinpowerlines posted on thread Ideas for RPG sprites New RPG sprites are now available for download. RPG sprites program page
  37. kitesinpowerlines kitesinpowerlines edited page RPG assets This project folder includes a complete RPG sprite graphic page and sprite definitions (definiti...
  38. kitesinpowerlines kitesinpowerlines posted on thread Ideas for RPG sprites The new sprite sheet is done. See it here: The definitions aren’t complete but shouldn’t take...
  39. kitesinpowerlines kitesinpowerlines posted on thread Ideas for RPG sprites Here is an update on the monster sprites progress: Note: the names are arbitrarily given in a...
  40. kitesinpowerlines kitesinpowerlines posted on thread Clue (Classic Murder Mystery Game) on SmileBasic I started a Clue clone. Changed the names of the characters to food puns, used default sprites,...
  41. kitesinpowerlines kitesinpowerlines posted on thread Single Player Minigame ideas I made a luck based mini game in one of my programs before. It was something like this: There a...
  42. kitesinpowerlines kitesinpowerlines edited a post on thread Ideas for RPG sprites I have one! It’s in the 2nd row of 32x32 sprites of the original. Not very good so I may redo...
  43. kitesinpowerlines kitesinpowerlines posted on thread Ideas for RPG sprites I have one! It’s in the 2nd row of the original. Not very good so I may redo it. There’s also...
  44. kitesinpowerlines kitesinpowerlines edited a post on thread Ideas for RPG sprites Hi all, I am updating my RPG assets program and need some input. For reference: here is the orig...
  45. kitesinpowerlines kitesinpowerlines posted on thread Ideas for RPG sprites I added a “pig monster” in the form of a Catoblepas-like design
  46. kitesinpowerlines kitesinpowerlines edited a post on thread Ideas for RPG sprites Hi all, I am updating my RPG assets program and need some input. For reference: here is the orig...
  47. kitesinpowerlines kitesinpowerlines created a new thread: Ideas for RPG sprites Hi all, I am updating my RPG assets program and need some input. For reference: here is the orig...
  48. kitesinpowerlines kitesinpowerlines posted on thread Is it possible to execute strings? Would setting up a CALL instruction (like below) be adequate? VAR Y=0,X=16 VAR A$=“setY” CA...
  49. kitesinpowerlines kitesinpowerlines deleted a post on thread Poll thread: How old are you and what programming languages do you have experience with? Reason: I don’t care to share this information anymore
  50. kitesinpowerlines kitesinpowerlines edited a post on thread Collision between two sprites It won’t be easy. Disclaimer: I don’t know much about path finding and have not watched tutori...

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