ScholarReceived for knowing a great deal about programming topicsAchievementsosu! Is Awesome!I love osu!Express YourselfFirst DayJoined on the very first day of SmileBASIC SourceWebsiteThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteFirst DayJoined on the very first day of SmileBASIC SourceWebsiteScholarReceived for knowing a great deal about programming topicsAchievementsSecond YearMy account is over 2 years oldWebsiteGreat PageHiddenAchievementsAvatar EmbargoI didn't change my avatar for 90 daysWebsiteFirst WeekJoined in the very first week of SmileBASIC SourceWebsiteFirst YearMy account is over 1 year oldWebsiteDeep SleepHiddenWebsiteForum ContributorHiddenAchievementsGood PageHiddenAchievementsDisguisedHiddenWebsiteAvatar BlockI didn't change my avatar for 30 days.WebsiteFirst MonthJoined in the very first month of SmileBASIC SourceWebsiteHello, I'm Emily! I'm a polyglot programmer who doesn't do a lot of programming these days. I'm a philosophy student at The University of Alabama in Huntsville who is studying and specializing in philosophical logic and set theory. My life goal is to become a researcher and professor of philosophical logic at a university.
My hobby (and secondary bachelor's) is computer science, though. My biggest interest is in theoretical computer science, though I don't mind writing a few lines of code. My big projects for SmileBasic in the past have been Minecraft DS (for Petit Computer) and the N# transpiler (for SmileBasic for 3DS).
I also find myself drawn to computer hardware. CPU microarchitecture has been a big interest of mine over the past few years, and one of my future projects is to actually implement a full CPU on an FPGA! That's for the future, though.
For now, I'm getting excited about the SmileBasic 4 release!
computablee replied to a comment on N# Compiler v1.8 Hello! N# was mainly made to introduce some basic object-oriented concepts while also providing...
computablee replied to a comment on N# Compiler v1.8 I probably won't redo it, but I can't say for certain I won't. If the demand gets high enough I...
computablee posted on thread CIL Interpreter in SB CIL is surprisingly simple (until you get into the type system). The biggest hurdle will just...
computablee edited a post on thread CIL Interpreter in SB So this is a project I think I want to try: making a CIL interpreter in SB!
If you don't alre...
computablee created a new thread: CIL Interpreter in SB So this is a project I think I want to try: making a CIL interpreter in SB!
If you don't alre...
computablee posted on thread N# Discussion/Help Thread Haha yea I've moved on to other things. I made N# when I still didn't have a good grasp on what...
computablee deleted a post on thread SOS Reason: multiple posts, use edit
computablee deleted a post on thread SOS Reason: multiple posts, use edit
computablee deleted a post on thread SOS Reason: multiple posts, use edit
computablee deleted a post on thread SOS Reason: multiple posts, use edit
computablee edited a post on thread SOS ok but how will i make a damage variable i don't really know how
sorry
edit 1: nvm i think i...
computablee posted on thread SOS Okay so edit buttons exist. We don't need 5 posts all together. If you're struggling with the ba...
computablee edited a post on thread I=4 But FLOOR(I)=3 This is unfortunately a common error in a lot of languages. For example, in Haskell, I can make...
computablee posted on thread I=4 But FLOOR(I)=3 This is unfortunately a common error in a lot of languages. For example, in Haskell, I can make...
computablee posted on thread We need more originality This I heavily agree with. Great wording. The PTC Wikia is littered with unfinished ports and...
computablee posted on thread We need more originality This may technically be true, but personally, I'm practicing for a career of software developm...