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SquareFingers
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My account is over 2 years old
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I didn't change my avatar for 90 days
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First Week
Joined in the very first week of SmileBASIC Source
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I participated in the SmileBASIC Source April Fool's 2017 Contest!
Programming Contest
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My account is over 1 year old
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I didn't change my avatar for 30 days.
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First Month
Joined in the very first month of SmileBASIC Source
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Submitted Programs (4):
Stack calculator
NRXJ14MD
6 years ago
Celtic knots!
QK25P4JD
7 years ago
FlatFiles
QDKE345D
7 years ago
Quine
YKA34XAX
7 years ago
SquareFingers
posted on thread Issue with zooming in on a specific area
5 years ago
Broadly:
Keep track of the 'focus' location, that is, the part of the sprite that is at the c...
SquareFingers
posted on thread Speeding up every 10 points
5 years ago
Oh my goodness.
SPEED% = BASESPEED% + POINTS% / 10
SquareFingers
posted on thread RETURNing from GOSUB inside a function does not work correctly
5 years ago
Well, that's rather unkind.
SquareFingers
replied to a comment on Flicker-less graphics without VSYNC/WAIT
5 years ago
What do you mean by 'non-proportional'?
SquareFingers
posted on thread Data? HELP!
5 years ago
Self-modifying code is generally a bad idea. To save an array of string data, the SAVE command...
SquareFingers
posted on thread Touchscreen tx,ty reseting
5 years ago
There is no way to change the TX and TY values of TOUCH OUT, other than touching the touchscreen.
SquareFingers
posted on thread Data? HELP!
5 years ago
If you want strings printed at different locations on the screen, you need different LOCATE numb...
SquareFingers
posted on thread Feature Requests
5 years ago
Nope. Nope,nope,nope. It's also good for shared computers.
SquareFingers
edited a post on thread [fixed] Cannot RETURN from GOSUB inside DEF block.
5 years ago
Inside a DEF block, it appears GOSUB behaves no differently from GOTO.
EDIT: Reported fixed in...
SquareFingers
posted on thread SPANIM problem
5 years ago
If you don't know your code, it's unlikely anyone will be able to help you from sparse indirec...
SquareFingers
posted on thread random production
5 years ago
Of course, when you see someone calling out to you "Sign up!", you can always neglect to ask "Si...
SquareFingers
posted on thread Timer Input
5 years ago
Or,
TIMEUP=MAINCNT+60
WHILE MAINCNT<TIMEUP
'... do stuff
WEND
SquareFingers
posted on thread random production
5 years ago
Just that? You're refusing help from others?
SquareFingers
posted on thread random production
5 years ago
I am here because I wanted to ask, Why would I want to join your group?
I asked, Why would I...
SquareFingers
posted on thread random production
5 years ago
Why would I want to join your group?
SquareFingers
commented on Generic Virtual Machine
5 years ago
How fast is it? For instance, recursive Fibonacci code is rather easy to write; what's the great...
SquareFingers
commented on PetitModem
5 years ago
According to http://smilebasicsource.com/forum?fpid=14093#post_14093, adding a 1K resistor betwe...
SquareFingers
posted on thread HELP REQUIRED
5 years ago
Then:
That's not what you have.
SquareFingers
posted on thread HELP REQUIRED
5 years ago
Actually, it is working.
SquareFingers
posted on thread 2 short questions, BGPUT 2, and DIM L0[0,0]
5 years ago
PUSH only works on one-dimensional arrays (and strings). 2D arrays in SmileBasic are rectangular...
SquareFingers
posted on thread Feature Requests
5 years ago
In chat, /help md to show me what markdowns are available and how to use them.
SquareFingers
edited a post on thread New to Smilebasic need challenge suggestions
5 years ago
Sorry, I was following JustGreat's lead in assuming that even a beginner can handle more tha...
SquareFingers
posted on thread New to Smilebasic need challenge suggestions
5 years ago
Sorry, I was following JustGreat's lead in assuming that even a beginner can handle more tha...
SquareFingers
posted on thread New to Smilebasic need challenge suggestions
5 years ago
At the beginning is the best place to develop good habits, and avoid bad ones. After the begin...
SquareFingers
posted on thread New to Smilebasic need challenge suggestions
5 years ago
BREAK is a great example of what NOT to do, if there is a way to avoid it.
One feature of...
SquareFingers
edited a post on thread New to Smilebasic need challenge suggestions
5 years ago
Better:
B=FALSE
X=0
WHILE (X<=10) && !B
Y=0
WHILE (Y<=10) && !B
IF CHKCHR(X,Y) THEN...
SquareFingers
posted on thread New to Smilebasic need challenge suggestions
5 years ago
Better:
B=FALSE
X=0
WHILE (X<=10) && !B
Y=0
WHILE (Y<=10) && !B
IF CHKCHR(X,Y) THEN...
SquareFingers
edited a post on thread Help converting numbers to strings
5 years ago
because when the numeric literal 1000000 is converted to an internal representation of the num...
SquareFingers
edited a post on thread Help converting numbers to strings
5 years ago
because when the numeric literal 1000000 is converted to an internal representation of the num...
SquareFingers
posted on thread Help converting numbers to strings
5 years ago
because when the numeric literal 1000000 is converted to an internal representation of the num...
SquareFingers
posted on thread Unknown bug connected to LOCATE
5 years ago
See, a question is only useful if it contains what needs answering. When you ask the question wr...
SquareFingers
posted on thread Why does this grid stutter
6 years ago
and the corresponding change for Y does help, yes. But, since MOD converts its operands to...
SquareFingers
posted on thread Why does this grid stutter
6 years ago
Yeah, actually there is an issue with the code, as I pointed out. Try using 200 for CAMERAW...
SquareFingers
edited a post on thread Help with terrain collision?
6 years ago
Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
SquareFingers
posted on thread Help with terrain collision?
6 years ago
Ah, I misunderstood your question: I thought you were asking about the line meeting an object bi...
SquareFingers
posted on thread Why does this grid stutter
6 years ago
First of all, I see you are using MOD. IMHO, the only sensible output for MOD where the second...
SquareFingers
posted on thread Help with terrain collision?
6 years ago
If the origin of the object is at (x0, y0), then for each point in the line (x,y), check whether...
SquareFingers
posted on thread RTS selection help
6 years ago
And how are you using SPHITRC?
It always returns something. Which of the 4 'forms' of SPHITR...
SquareFingers
posted on thread RTS selection help
6 years ago
Yeah, please don't spam. Do you know TOUCH, and all its components?
SquareFingers
created a new thread: Assignment silently fails when out of memory.
6 years ago
I ran the code in http://smilebasicsource.com/forum?ftid=1330 until it gave an 'out of memory' e...
SquareFingers
posted on thread Poll thread: How old are you and what programming languages do you have experience with?
6 years ago
You say that as if it were true.
SquareFingers
edited a post on thread Impersonator
6 years ago
How would you know?
EDIT: You don't (go by the same name).
SquareFingers
posted on thread Impersonator
6 years ago
How would you know?
SquareFingers
posted on thread How to run two loops at once?
6 years ago
You mean, you tried combining the loops but the way you tried didn't work. What did you do,...
SquareFingers
posted on thread Need help with directional sprite movement/animation
6 years ago
Thank you niconii, you're right that they are all equivalent, when used as a guard for an IF. I...
SquareFingers
posted on thread Need help with directional sprite movement/animation
6 years ago
That's unlikely to happen. No-one will make the effort of writing your game, so you can call...
SquareFingers
posted on thread Need help with directional sprite movement/animation
6 years ago
'How to use it' is, type it in, and fill in details I have left out. Can you be more specific ab...
SquareFingers
posted on thread Help with terrain collision?
6 years ago
If you're using Bresenham's algorithm, you know there's an 'error term' you update for every pix...
SquareFingers
edited a post on thread Need help with directional sprite movement/animation
6 years ago
Actually, the last two guards can be
ELSEIF CURRDIR%==#UP THEN
' ... up
ELSEIF CURRDIR%==...
SquareFingers
posted on thread Need help with directional sprite movement/animation
6 years ago
Actually, the last two guards can be
ELSEIF CURRDIR%==#UP THEN
' ... up
ELSEIF CURRDIR%==#...
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