? SpaceKadeta ● SmileBASIC Source User

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SpaceKadeta

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  1. SpaceKadeta SpaceKadeta created a new thread: Puzzle Grid help I want to make a ground appearing in step with player movement. Since the pieces will not be uni...
  2. SpaceKadeta SpaceKadeta posted on thread Off Topic Kubrich ..Kubrich??
  3. SpaceKadeta SpaceKadeta posted on thread "&& versus AND" and For to while loops GSAVE PALLETE DEF over FOR an array of colors of gray WHILE into an array of a limited c...
  4. SpaceKadeta SpaceKadeta posted on thread "&& versus AND" and For to while loops I have progress, credit to Algebra A/b So, simplifying with palette might make my job a lot eas...
  5. SpaceKadeta SpaceKadeta posted on thread How Much Time Have You All Put In To SmileBASIC? SmileBasic- 479:51 Times Played- 96 Average Play Time- 4.98 8|
  6. SpaceKadeta SpaceKadeta edited a post on thread "&& versus AND" and For to while loops Yeah, I am, but I only don't understand how to associate the pixel ranges with colors from t...
  7. SpaceKadeta SpaceKadeta deleted a post on thread "&& versus AND" and For to while loops Reason: Made a mistake of *unexpected response*
  8. SpaceKadeta SpaceKadeta posted on thread "&& versus AND" and For to while loops Yeah, I am, but I only don't understand how to associate the pixel ranges with colors from t...
  9. SpaceKadeta SpaceKadeta edited a post on thread "&& versus AND" and For to while loops I'm sure this is wrong, Idk am I going a sorta correct direction? DIM ARR[0],EMPTY[2000] F...
  10. SpaceKadeta SpaceKadeta posted on thread "&& versus AND" and For to while loops It seems to make sense to me, in a simple sense of sense. The concept is so based, but I believ...
  11. SpaceKadeta SpaceKadeta edited a post on thread "&& versus AND" and For to while loops Thx a lot legomaister you really have a helped me alot with The Diaganol d-pad recognition.
  12. SpaceKadeta SpaceKadeta posted on thread "&& versus AND" and For to while loops Thx a lot legomaister you really have a helped me alot with The Diaganol d-pad recognition....
  13. SpaceKadeta SpaceKadeta edited a post on thread "&& versus AND" and For to while loops How do you use the && symbol if ur checking for buttons. In smileBasic do you have to do a binar...
  14. SpaceKadeta SpaceKadeta created a new thread: "&& versus AND" and For to while loops How do you use the && symbol if ur checking for buttons. In smileBasic do you have to do a binar...
  15. SpaceKadeta SpaceKadeta posted on thread STICK OUT and SPSET Yeah as for spset and spdef-each one has a heirarchy. You have an instance, usually the initia...
  16. SpaceKadeta SpaceKadeta commented on Virtual Parallax Barrier Tutorial Im pleaased that you are here doing this. I couldnt figure out 3dplanetosolid program over a sol...
  17. SpaceKadeta SpaceKadeta replied to a comment on Village SB awwwwsome!
  18. SpaceKadeta SpaceKadeta commented on Enemy movement done right You have thoughtful ways of programming, can I say, I have tried to this doing one COS(ATAN( ))...
  19. SpaceKadeta SpaceKadeta posted on thread SmileBasic Map Editor FOR PC, with potentially working tile engine (already made) Thats cool Make something like a ZOE Boss rush. And call it ZELDA ENDER OF lool
  20. SpaceKadeta SpaceKadeta edited a post on thread Is anyone thinking about adding Voice Acting into their projects? I want Voice/Sounds too when I think of gaming. I guess you can't ignore that we're using a prop...
  21. SpaceKadeta SpaceKadeta posted on thread Is anyone thinking about adding Voice Acting into their projects? I want Voice/Sounds too when I think of a game. I guess you can't ignore that we're using a prop...
  22. SpaceKadeta SpaceKadeta posted on thread gosub This excerpt is descriptive too. It is the script to read the keyboard buttons as string K$ D...
  23. SpaceKadeta SpaceKadeta created an account!

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