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Spooky Maze (Raycaster)

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calc84maniacCreated:
Download:QK4N3PZF
Version:0.5.00Size:42 KB
Happy Halloween! It's time for a raycaster game! This is a survival game filled with skellingtons, explosions, and of course, cats. Find the key and escape the maze, and if you rescue a cat you may get a reward... but watch your back! You never know what may be lurking in the shadows...

Instructions:

Controls: Circle Pad - Move X/B - Look up/down L/R - Strafe A - Throw bomb (hold to cook if unlocked) Y - Open gate D-Pad - Zoom map

Notes:

Includes the first release of the raycasting library.

Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
"Wow, calc, great moves! Keep it up. Proud of you."

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
He deserves all the praise he gets. Nice work calc

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congrats! Glad you ended up submitting it! I need to go back and play this again... I think last time I got to about room 5 or 6... The skeletons really do make things tense in the later levels!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congratulations!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congratulations to calc84maniac!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congratulations!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congratulations calc! Now (if there's no exception) this going to become part of a standalone download title and EVERYONE on eshop, regardless of whether they bought SB or not, can play it!

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Way to go!

I saw this on cat simulater XD or something on the home page!
print "neat game"

Raycasting is a real trick that a lot of programmers used back in the time of the SNES. Raycasting makes a 2D game, look 3D. (yes that's right, this game is not 3D, it only looks like that) It's an amazing trick that a lot of programmers pulled off, some of these games became famous! Have you heard of the game doom? or wolfenstin 3D? those games used raycasting. It's pretty amazing if you think about it!

Here's a video talking about raycasting, it's very informative . https://www.youtube.com/watch?v=zb6Eo1D6VW8

Very fun, but quite hard, too.

How do I use raycaster

The ceiling update is coming soon! Can't wait https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0ftgMJZSg

Gotta love those ceilings

Replying to:Yolkai
Won the "Technical Award" in the 4th Ogiri contest: http://smilebasic.com/en/ogiri4/
Judges’ Comment “Wow! How did they do that!? That skeleton is so scary!” This excellent game had all the judges amazed by the programmer’s otherworldly skills. The sense of anticipation while wandering around the maze and the panic when being chased by the skeletons are pulled off perfectly. With graphics this polished, we felt we had no choice but to give this game the Technical Award! Amazing, no matter how many times you see it!
Congrats! No surprise that this ended up winning the Technical Award, as when you first look at it, you can already see that it surpasses what the developers thought SmileBASIC was capable of.

Wow, this actually released 2 years ago. Time sure does fly by fast.

I did not know where to go so I went here because it seemed most relevant. What would a 3d dimensional raycasting(the custom function, not the engine) command look like? I looked over the code and saw it used cos and sin to work.Would it use tan to apply to up and down? this is a makeshift version:
DEF RAYCAST X, Y, Z, XANG, YANG OUT X2, Y2, Z2
C=FALSE
REPEAT
INC X2, COS(XANG)
INC Y2, SIN(XANG)
INC Z2, TAN(YANG)
IF X2>0 AND X2<W AND Y2>0 AND Y2<H AND Z2>0 AND Z2<D 
UNTIL C==TRUE
would it work?

Aw man I wish the ceiling update came out ;(((((((()((((