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Leave the room

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UltraPhoenix4Created:
Download:X3S3VEAM
Version:1.0Size:
In this game you are Plugface, and you need to get to the GREEN target at the end of the room to leave. As simple as that . Or is it?

Instructions:

Use the circle pad to move. Move to the green target to progress If target is RED then use buttons or tripwire to make it green to escape. Red enemies send you to the start of the room Blue enemies slow you The Goop only moves when you do and sends you to the start of the room if you touch it.

Notes:

Main Programmer - UltraPhoenix4 Sprite Artist - UltraPhoenix4 (It's my first time making them okay!?) Programmer of Leaveroom2(AKA cleaner coded version) - 12me21 Beta testers - joelable (maybe spelled wrong) ElzoBro 12me21 (I'm working on adding more levels and converting the main game to 12me21's version, new levels will be added every Saturday in a range of 1-10 levels. [will eventually stop updating around 100 levels but that's still alot though right?])

...around 100 levels but that's still alot though right?
Yeah, 100 levels seems good :D

Replying to:Minxrod
...around 100 levels but that's still alot though right?
Yeah, 100 levels seems good :D
Thanks! So in about 15 weeks is when levels will stop being updated.

Replying to:Minxrod
...around 100 levels but that's still alot though right?
Yeah, 100 levels seems good :D
Something to look forward to :)

You should change the sprite size of the arrow-things, I will be several pixels away and still get hit :( Maybe use SPDEF to change the sprite?

I'm getting hit from a few pixels away. I looked through your code but I didn't understand it lol.

Update will not come out on schedule this week due to other projects. ;) AKHEM COUGH COUGH http://smilebasicsource.com/forum?ftid=422

Replying to:Minxrod
You should change the sprite size of the arrow-things, I will be several pixels away and still get hit :( Maybe use SPDEF to change the sprite?
What does spdef do?

Replying to:Minxrod
You should change the sprite size of the arrow-things, I will be several pixels away and still get hit :( Maybe use SPDEF to change the sprite?
SPDEF can change the sprite definition. Like size.