LoginLogin
Nintendo shutting down 3DS + Wii U online services, see our post

Dungeon

Root / Submissions / [.]

zodomereCreated:
Download:B474H3GJ
Version:1.2Size:23.5 KB
Dungeon is a roguelike game. Complete all 25 levels to win. v1.2 *Monster health is more random *Now have 5% chance of critical hit (double damage) *Can now be poisoned by some monsters. Cures randomly or by a book. *Added "Book of Curing". Cures poison. *Added "Book of Teleport". Teleports to a random point on the map. *Added "Book of Healing". Fully heals character. *Added low HP warning *Added status info on lower screen (normal/poisoned) *More balancing v1.1 *Added variety to weapons and armour *Added item "Book of Digging". Allows players to descend a level without clearing the floor. Can't be used past level 20. *Modified level generation to remove alcoves in paths *Added text info for combat *Modified drop rates, weapon damage, and spawn rates v1.0 *Initial release

Instructions:

  • Bump to attack
  • A for action
  • X to quit
  • Each level must be cleared
Note: Attack is your chance to hit.

WOW! I really liked this game. it's really addictive to play my favorite genre of games is rougue-like so this is up there in that list of game. I think things to make the game better is give Wepons/Armor patially randomized stats like Hook gives 7-8 damage right? maybe add a randomizer so it's like you can find a hook that does 8-10 damage or even only 5-6. Also make items more uncommon, I keep playing and I go through the dungeons always find like 3 of the same items in the same level; Also, make potions spawn less often. I feel the game is a bit too forgiving for a rougue-like especially since I can just hold my potions it makes the game really easy to cheese through if you just watch you health and use a potion, I just wish it was a bit more difficult. Over all I really love this game and I want more, like more characters that excel at certain stats and lack in others (i.e a Knight Class starts with +25 more HP but always has a -10 Attack Chance or an Assasin that does +1-2 Max Damage on any weapon but starts with -10 damage then the red haired guy can be the balanced character with Standard Stats) and Stages. I hope you will continue working on this and if so, I wish you luck. Thank you for creating this fun and highly addictive game! c;

Replying to:ElzoBro
WOW! I really liked this game. it's really addictive to play my favorite genre of games is rougue-like so this is up there in that list of game. I think things to make the game better is give Wepons/Armor patially randomized stats like Hook gives 7-8 damage right? maybe add a randomizer so it's like you can find a hook that does 8-10 damage or even only 5-6. Also make items more uncommon, I keep playing and I go through the dungeons always find like 3 of the same items in the same level; Also, make potions spawn less often. I feel the game is a bit too forgiving for a rougue-like especially since I can just hold my potions it makes the game really easy to cheese through if you just watch you health and use a potion, I just wish it was a bit more difficult. Over all I really love this game and I want more, like more characters that excel at certain stats and lack in others (i.e a Knight Class starts with +25 more HP but always has a -10 Attack Chance or an Assasin that does +1-2 Max Damage on any weapon but starts with -10 damage then the red haired guy can be the balanced character with Standard Stats) and Stages. I hope you will continue working on this and if so, I wish you luck. Thank you for creating this fun and highly addictive game! c;
Thanks for playing and for the feedback. I'll look into adding some more features and tweaking the balance a little more. My main objective was to get the game into a completed state, otherwise I tend to get lost in the details.

A roguelike! Wow! I can't wait to play with this. Can you post some screenshots? I'm in Europe, so we haven't got Smilebasic yet :(

Replying to:Daggdroppen
A roguelike! Wow! I can't wait to play with this. Can you post some screenshots? I'm in Europe, so we haven't got Smilebasic yet :(
Sorry for the late response. I added a few more images of the game.

Replying to:ElzoBro
WOW! I really liked this game. it's really addictive to play my favorite genre of games is rougue-like so this is up there in that list of game. I think things to make the game better is give Wepons/Armor patially randomized stats like Hook gives 7-8 damage right? maybe add a randomizer so it's like you can find a hook that does 8-10 damage or even only 5-6. Also make items more uncommon, I keep playing and I go through the dungeons always find like 3 of the same items in the same level; Also, make potions spawn less often. I feel the game is a bit too forgiving for a rougue-like especially since I can just hold my potions it makes the game really easy to cheese through if you just watch you health and use a potion, I just wish it was a bit more difficult. Over all I really love this game and I want more, like more characters that excel at certain stats and lack in others (i.e a Knight Class starts with +25 more HP but always has a -10 Attack Chance or an Assasin that does +1-2 Max Damage on any weapon but starts with -10 damage then the red haired guy can be the balanced character with Standard Stats) and Stages. I hope you will continue working on this and if so, I wish you luck. Thank you for creating this fun and highly addictive game! c;
Well thank you for replying! Just work at your own pace! Don't let others make you post something that you aren't satisfied with! ;3

Wow! This looks marvellous :)

One of the best games in smileBASIC.

Hey, zodomere I am making a roguelike game as well. And I was wondering how does the room generation work? Kind of a vital part in rogue like games...

Replying to:UltraPhoenix4
Hey, zodomere I am making a roguelike game as well. And I was wondering how does the room generation work? Kind of a vital part in rogue like games...
I use a cell-based approach. First I decide on how many rooms there can be. Since the screen is 25x15 I decided on 5x5 rooms. So that's 5 rooms across and 3 rooms down. So it looks like this: # # # # # # # # # # # # # # # Next I decide which of these cells will contain a room using random numbers. For example, it would look as follows # O O # # O # # # # # O # # O To connect the rooms I simply draw lines through each cell, regardless of if there is a room or not. It looks as follows. + O O + + O + + + + + O + + O Now the rooms are connected. At this point the rooms are just empty blocks. In order to make them more unique I create custom room models (such as the water one in the screenshot). For each room that exists, I randomly copy one of my custom room models on top of it. That's about it. Also I use 1 2D array to maintain the cell data (5x3) and 1 2D array to maintain the actual room data (25x15). I also draw a border around the entire level as well.

Is this done exclusive for smilebasic? It looks so good, I thought this was a port of a pc game or something :)

Replying to:UltraPhoenix4
Hey, zodomere I am making a roguelike game as well. And I was wondering how does the room generation work? Kind of a vital part in rogue like games...
Wow, that's very interesting. This should help. Don't worry though, I'm not going to copy the game idea. It's going to be more of a binding of isaac style game.

Replying to:Daggdroppen
Is this done exclusive for smilebasic? It looks so good, I thought this was a port of a pc game or something :)
I made it exclusively for SmileBASIC :D

Nice to know your going updating this! :D I hope this game can become really Big with More Levels and New Characters, Enemies, and, Items (Looking for more special ones like "The Book of Digging!) I really like this game and I hope you will keep adding on to it ;3 Thank You, for creating this great, fun game!

Hey, do you mind If I import sprites and stuff. AKA for the title, the characters and other things.

Replying to:ElzoBro
Nice to know your going updating this! :D I hope this game can become really Big with More Levels and New Characters, Enemies, and, Items (Looking for more special ones like "The Book of Digging!) I really like this game and I hope you will keep adding on to it ;3 Thank You, for creating this great, fun game!
Woah! this game keeps getting better!

Replying to:reitracs
Hey, do you mind If I import sprites and stuff. AKA for the title, the characters and other things.
Feel free to modify the game. I made a small change so the key changed. Poison was a little too strong.

Replying to:UltraPhoenix4
Hey, zodomere I am making a roguelike game as well. And I was wondering how does the room generation work? Kind of a vital part in rogue like games...
Feel free to copy what you need, I don't mind. Good luck with your game.

Made a quick change to v1.2 Poison was a little too strong.

Replying to:ElzoBro
Nice to know your going updating this! :D I hope this game can become really Big with More Levels and New Characters, Enemies, and, Items (Looking for more special ones like "The Book of Digging!) I really like this game and I hope you will keep adding on to it ;3 Thank You, for creating this great, fun game!
I'll probably keep updating until I get bored or run out of ideas. I programmed myself into a corner for some things so it's a little limiting. :)

Love this game! Keep up the good work!