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Adventure

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Beanmaster1Created:
Download:VDEX33KJ
Version:0.7.1Size:
This is a beta version of a platformer RPG with the (working) title "Adventure." With a complete World 1 and numerous fun features (platforming, combat, portal physics, boss battles), this is a pretty fun game to play. If you like it (or don't) then please give me your feedback with votes and comments. Thanks!

Instructions:

There's a tutorial in level 1-1, but here are the controls for reference: Use the D-Pad to move Press A to jump Once you have it, press B to swing your sword Press down to crouch or dive (not that it does anything) Here's a walkthrough if you get stuck:
SpoilerWorld 1: Level 1:
SpoilerJust keep jumping and going to the right. All of the platforming is possible.
Level 2:
SpoilerYou need a weapon to kill monsters. On the first screen of the level, go left to find the SWORD. Press B to use it. Also, you can break the pots with the sword. Maybe you shouldn't break all of them though.
Level 3:
SpoilerI think that this one's pretty straightforward. You need to use the portals to cross gaps and gain height and such. On the fourth screen of this level, you need to jump and then hold right upon exiting the portal to get enough momentum to cross the gap.
Level 4:
SpoilerThe second screen of this level contains a bit of a puzzle. You can't get enough momentum by just jumping through the portals once, so you need to go through them twice. Do this by jumping down to the right of the portal, and then go into it so that you fall into it twice. I promise it's possible. Next is the boss fight. I don't want to give too much away here, but one tip I have to give you is that the skeleton stops when he tries to attack you.

Notes:

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SpoilerWhy did you click through to here?

This is a great start for a game. Itโ€™s clearly unfinished, but you can see the direction the dev wants to go with it. The biggest issue i have is the vertical physics. Hopefully itโ€™s a placeholder for now. Iโ€™d go and fix it if i knew how to code. Speaking of which, if you can, document your code as much as possible to help people figure out SmileBASIC.

I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
yeah it's weird

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
It would be even cooler if smooth portal gun mechanics or smooth box sliding and button pushing mechanics would be introduced.

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Yeah then Iโ€™d be a 1:1 copy of portal in 2D

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Hmm but people are 3D and not exactly clones. Unless you meant "it'd" then you'd be only partially right. It would still need characters such as GlaDOS and the turrets as well as the actual story itself. All of that could be done in a 2D environment but it would be difficult to make it 1:1 (a perfect replica). I was simply stating it would be cool if those extra mechanics were added but I'm not sure about the portal-placement mechanic should be game-wide anyways. It's the author's decision.

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
You can run and jump in Mario. You can run and jump in Celeste. Is Celeste a Mario clone? No. Because the games mechanics mix it up. Sure, "smooth box sliding and button pushing mechanics" would be pretty obvious, but the blue-orange portal system was already introduced so.....no big deal?

Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Yeah pretty much what I was saying.