#181✎ 175MochaProbablyExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming StrengthNight PersonI like the quiet night and sleep late.Express YourselfDrawingI like to draw!HobbiesSo i’m at cross roads here. I have a feeling that Star Miner won’t be finished on time. And if it is it would be of poor quality. I could go for a quick raycasting game, dungeon like maybe. Or i could do something with a 3d engine that’s kinda basic. Maybe like a 3d physics playground or something, but that would be hardware intensive...I wanna do something 3d, the 3DS already has too many platforming based 2d games... I would ask for suggestions but knowing what the community likes would be a slight advantage over those who don’t have a community vote. I could continue with Star Miner if i really wanted because i still want to make it, but that is a pretty big game considering i’m still not very far in development. Star Miner development is on hold, i need a new idea that isn’t as big.
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#182✎ 124kitesinpowerlinesAvatar BlockI didn't change my avatar for 30 days.WebsiteAvatar EmbargoI didn't change my avatar for 90 daysWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsite
So i’m at cross roads here. I have a feeling that Star Miner won’t be finished on time. And if it is it would be of poor quality. I could go for a quick raycasting game, dungeon like maybe. Or i could do something with a 3d engine that’s kinda basic. Maybe like a 3d physics playground or something, but that would be hardware intensive...I wanna do something 3d, the 3DS already has too many platforming based 2d games... I would ask for suggestions but knowing what the community likes would be a slight advantage over those who don’t have a community vote. I could continue with Star Miner if i really wanted because i still want to make it, but that is a pretty big game considering i’m still not very far in development. Star Miner development is on hold, i need a new idea that isn’t as big.
My original idea was going to use the raycaster to create a 3D snowball fight game with optional skins to make it into a zombie shooter, etc. You can take this idea if you want, I'm working on something else.
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#183✎ 175MochaProbablyExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming StrengthNight PersonI like the quiet night and sleep late.Express YourselfDrawingI like to draw!HobbiesI know EXACTLY what im going to do >:3
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#184✎ 178ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express YourselfUuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing
But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE
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by ChaseCZ
#185✎ 856IAmRalseiForum LeaderHiddenAchievementsSecond YearMy account is over 2 years oldWebsiteExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming Strength
Uuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing
But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE
It's because you put SCALE=0 right before the SPSCALE i think
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#186✎ 178ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express Yourself
Uuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing
But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE
It's because you put SCALE=0 right before the SPSCALE i think
It's in a loop and if something happens then it gets increased, so it doesn't matter also this is just an example my code is more complex
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#187✎ 178ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express YourselfOkay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...
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#188✎ 188412Me21Syntax HighlighterReceived for creating the code syntax highlighter on SBSNight PersonI like the quiet night and sleep late.Express Yourself
Okay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...
You can't.
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#189✎ 178ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express Yourself
Okay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...
You can't.
Oh... That means i have to think of something else :'(
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#190✎ 178ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express YourselfI somehow managed to fix a pretty much hidden softlocking bug yay
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#191✎ 856IAmRalseiForum LeaderHiddenAchievementsSecond YearMy account is over 2 years oldWebsiteExpert ProgrammerProgramming no longer gives me any trouble. Come to me for help, if you like!Programming Strength
I somehow managed to fix a pretty much hidden softlocking bug yay
cool
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#192✎ 380ProKukuPokemon Is Awesome!I love Pokemon!Express YourselfNight PersonI like the quiet night and sleep late.Express YourselfQSP Contest 1 Contest ParticipantI participated in the first SmileBASIC Source QSP Contest!
Announcing Virtual Buffalo - the world's most difficult, most intense, twitch based... pet simulator.
Not going to reveal gameplay details just yet, but it's not what you're expecting!
Favorite feature so far is that the background music is randomly assembled. Every few seconds the melody, bassline, and percussion are swapped and combined to try and keep things interesting. Here's just a small taste of what the results could sound like:
[url=https://youtu.be/-UUx84KNNqI]https://youtu.be/-UUx84KNNqI[/url]
Do you use a certain program for making your music? Or are you using basic MML commands to make it? It sounds really good and I have no idea how you can do something like that.
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#193✎ 114Autz64QSP Contest 1 WinnerI won the first SmileBASIC Source QSP Contest!Programming ContestEnd of 2017 Contest ParticipantI participated in the SmileBASIC Source End of 2017 Contest!Programming ContestDeep SleepHiddenWebsiteTesting the DATA parser for cutscenes. Is the same as the DATA parser for gameplay, with some changes and limitations. The images are sprites loaded from a GRP4 that has 8 segments of pre-rendered scenes, so i can change them on-the-go without any lag.
Text could change in the future.
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#195✎ 114Autz64QSP Contest 1 WinnerI won the first SmileBASIC Source QSP Contest!Programming ContestEnd of 2017 Contest ParticipantI participated in the SmileBASIC Source End of 2017 Contest!Programming ContestDeep SleepHiddenWebsite
Remember to use the Programming Contest tag so it can be included on the contest section.
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#196✎ 380ProKukuPokemon Is Awesome!I love Pokemon!Express YourselfNight PersonI like the quiet night and sleep late.Express YourselfQSP Contest 1 Contest ParticipantI participated in the first SmileBASIC Source QSP Contest!I have an NES font already, but for what I’m making, it doesn’t really look in-place on some parts. Does anyone have a font (any font will do, most likely) that I can use for my game?
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Do you use a certain program for making your music? Or are you using basic MML commands to make it? It sounds really good and I have no idea how you can do something like that.
Just basic MML I'm afraid. When I'm composing I use a keyboard, but it would take too long to import so I just type it in like code.
It also helps that I write almost exclusively in C Minor, which is normally a bad thing... but here it meant I could reuse a lot of melodies I've written in the past with only some minor tweaks. Hooray for laziness!
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#199✎ 85Tiger2Maybe I won't participate in this one. This program is taking me a long time. And by the time a figure out everything, the contest probably would have ended.
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Maybe I won't participate in this one. This program is taking me a long time. And by the time a figure out everything, the contest probably would have ended.
No harm in submitting what you've got, even if you keep working on it post contest. I'll still vote for something cool even if it's not finished.
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