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Official SmileBASIC Source Programming Contest (November 15-December 15)

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YolkaiCreated:
so if you want to shun an entry you can vote for all but theirs and it would serve as a negative vote?
That's... actually a legitimate concern. Is there anything involved to protect from this oversight?
Sampling size in collaboration with the fact that no one here is capable of working together on a sufficient scale.

so if you want to shun an entry you can vote for all but theirs and it would serve as a negative vote?
That's... actually a legitimate concern. Is there anything involved to protect from this oversight?
well, it blocks all other ways of favoring another project, so it's balanced. also, probably no way to safeguard from this unless there is a physical 3-vote limit.

so if you want to shun an entry you can vote for all but theirs and it would serve as a negative vote?
That's... actually a legitimate concern. Is there anything involved to protect from this oversight?
Sampling size in collaboration with the fact that no one here is capable of working together on a sufficient scale.
>collaboration >working together yay i learned something today

We are almost at the halfway point. Haven't seen any contest projects announced yet, I'm hoping people are silently working on them and going to release at or near the end of the contest date.

That's mostly what happened last time, but yes: we're almost halfway through, everyone! [poll=p62][/poll]

Continues working in the shadows..

Is there a limit on how dark a game can be? My game is going to ascii based, but the theme involves serial killing+selling organs. Too dark? Not trying to hype, just didn't want to upset anyone.

Is there a limit on how dark a game can be? My game is going to ascii based, but the theme involves serial killing+selling organs. Too dark? Not trying to hype, just didn't want to upset anyone.
It's not up to us, it's up to SmileBoom. If it makes it past SmileBoom's screening and you think you can win with it, that's fine. Edit: Keep in mind though that SmileBoom repeatedly removed "Paint Lab" presumably because it used the "dat boi" meme, so they're pretty strict about stuff.

Is there a limit on how dark a game can be? My game is going to ascii based, but the theme involves serial killing+selling organs. Too dark? Not trying to hype, just didn't want to upset anyone.
It's not up to us, it's up to SmileBoom. If it makes it past SmileBoom's screening and you think you can win with it, that's fine. Edit: Keep in mind though that SmileBoom repeatedly removed "Paint Lab" presumably because it used the "dat boi" meme, so they're pretty strict about stuff.
We still aren't entirely sure if SmileBoom decides or if they just blatantly follow any content reports they receive. Idk content regulation seems to be largely inconsistent

There's nothing copyrighted in what I'm making. The theme is a bit dark, but there is nothing graphic.

There's nothing copyrighted in what I'm making. The theme is a bit dark, but there is nothing graphic.
Yeah, they seem to be far more concerned with what can get them sued. You can get in trouble for allowing a server you control to distribute copyrighted content, but nobody will go after you for allowing your service to distribute a game about a serial killer. They only mention content and themes once (as far as I'm aware) in all their legalese, and it's in extremely vague terms. The bulk is pertaining to things that can get people into trouble.

I thought I've heard of something being taken down for excessively violence, but I have no evidence. Like snail said, though, it's more about Mboolemis trying to avoid getting into trouble.

Well, the former name of friendly pellet rain was bullet hell. After two days of being up with that name, the key was rejected. I think that if your game has an offensive word on the title or in code, then it may be rejected by smileboom.

Well, the former name of friendly pellet rain was bullet hell. After two days of being up with that name, the key was rejected. I think that if your game has an offensive word on the title or in code, then it may be rejected by smileboom.
is NOBODY considering the "undertale clone" had something to do with it?????????????

We really need a thread (read: not this one) for documenting projects that have been rejected forcibly from the server. Otherwise, I'd argue that encryption may be an option for this case.

I think that if your game has an offensive word on the title or in code, then it may be rejected by smileboom.
Can confirm. I believe my text adventure got taken down either for having swear words in it or "graphic" depictions of violence. Basically, offensive words. And now, even though I've made it PG friendly, it still gets taken down.

is it now practically mandatory to encrypt your code?

well... time to get working on snailshrink again

well... time to get working on snailshrink again
That's not encryption or industry lol

well... time to get working on snailshrink again
That's not encryption or industry lol
disqualified