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Nintendo shutting down 3DS + Wii U online services, see our post

3.3.0 is out in North America!

Root / General / [.]

DrZogCreated:
The start/select button can't be used in programs anymoreโ€ฆ
not sure if joking or just
You could use the start/select button if you held it down before running a program. Good for debug features and easter eggs!

Oh, that.

DLC SHOP IS NOW WORKING!
the sound DLC costs 5 USD, and adds commands for playing WAV files, some advanced array functions, and more!

It's $6.00 in Canada, witch I think is a little steep for a couple more lines of code I can use, I mean there's no hardware going with it, so why so much money?

6 CAD is apparently 4.78 USD, so you're actually paying less (I think)

6 CAD is apparently 4.78 USD, so you're actually paying less (I think)
Its not the price for the dlc it's the price per new command that is irking us. I think $5 usd is too much. $2 usd, 2.50 is fair.

6 CAD is apparently 4.78 USD, so you're actually paying less (I think)
Its not the price for the dlc it's the price per new command that is irking us.
I don't understand...

So now we just need information on when the Wii U version is coming out. A lot of companies need to communicate with their fans better than just giving them the silent treatment for long periods of time. :( Wow, they haven't even updated their own website yet? Smilebasic.com doesn't mention the latest update yet. That's rather lazy and dumb lol. Not that it really matters, though.

So now we just need information on when the Wii U version is coming out. A lot of companies need to communicate with their fans better than just giving them the silent treatment for long periods of time. :( Wow, they haven't even updated their own website yet? Smilebasic.com doesn't mention the latest update yet. That's rather lazy and dumb lol. Not that it really matters, though.
I wish that instead of creating the Wii U version, SmileBoom had just... uhh... done anything else. not only will it be absolute HELL to make the 2 versions fully compatible, but I just don't like the wii U or home consoles in general...

Well I don't know about you guy's but I can't wait until Smile game maker comes out on PC.

6 CAD is apparently 4.78 USD, so you're actually paying less (I think)
Its not the price for the dlc it's the price per new command that is irking us.
I don't understand...
It's 500 yen in Japan (4.70 USD or 5.90 CAD as of now), and factoring in development costs I think it's more reasonable than, say, arcade badge plays.

Petit Computer 3: 1000 yen 14 DLC commands representing 4 features: 500 yen

Just remember that SB is VERY under-priced; the DLC just seems expensive by comparison. (plus the fact that no other programming languages have DLC)

So most of the features in Lumage's april fools prank was real? Cool.

3: CHR$(13) is still converted to CHR$(10)
Previously, when loading a text file, &H0D [CHR$(13)] was converted to &H0A. [CHR$(10)] However, from Ver. 3.3.0, this conversion will no longer be made.
Not sure if this solved you problem or something. Do you mean they said they fixed it but it is still happening? Stuff in "[" and "]" are mine in the quote above. The reason I know the values are 13 and 10 are because in hex D=13 and A=10.

3: CHR$(13) is still converted to CHR$(10)
Previously, when loading a text file, &H0D [CHR$(13)] was converted to &H0A. [CHR$(10)] However, from Ver. 3.3.0, this conversion will no longer be made.
Not sure if this solved you problem or something. Do you mean they said they fixed it but it is still happening? Stuff in "[" and "]" are mine in the quote above. The reason I know the values are 13 and 10 are because in hex D=13 and A=10.
what happened was, they removed the conversion when saving/loading TXT files to and from STRINGS, but it still gets converted when saving/loading in the EDITOR.

PCMStream is pretty easy to use. In case anyone is wondering, here's how you can try it out:
DEF PLAYBACK FNAME$
  DIM AUDIO[0]
  LOAD "DAT":FNAME$,AUDIO,FALSE
  PCSTREAM AUDIO
  
  VAR PPCMPOS=0
  WHILE PCMPOS>=PPCMPOS
    PPCMPOS=PCMPOS
    WAIT 1
  WEND
END

DEF RECORD FNAME$
  XON MIC
  MICSTART 3,3,4
  
  WHILE MICPOS!=MICSIZE-1:WEND

  MICSTOP
  DIM AUDIO[0]
  MICSAVE 0,MICSIZE,AUDIO

  SAVE "DAT:"+FNAME$,AUDIO
END

yeah, the problem is that only like 4 people got the DLC.... anyway, all old WAV files use 8 bit samples, because until now, there was no way to play 16 bit WAVs so you'll have to convert them using
ARYOP #AOPMAD,AUDIO%,AUDIO%,256,-32768
(use integers for your WAV arrays since they use half as much memory)

what happened was, they removed the conversion when saving/loading TXT files to and from STRINGS, but it still gets converted when saving/loading in the EDITOR.
Ohhhh, ok. Thanks for replying I was getting confused.
PCMStream is pretty easy to use. In case anyone is wondering, here's how you can try it out:
What's PCMStream?

What's PCMStream?
It's part of the DLC audio package. It lets you play audio.
yeah, the problem is that only like 4 people got the DLC....
Yeah, I probably won't actually be using much of the DLC. It's already pretty easy to play WAV files as is. I mainly bought it just to support SmileBOOM.