#1✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements**A NOTE TO THE PEOPLE**Realm will be moved to SB4. Reason: SB3 is dying and everyone is moving now, so I guess I need to redo the game with the SB3 prototype assets. Even SB4 is more powerful so I guess making the game on SB3 will not be worthy.**UPDATE**
New discussion page:
https://new.smilebasicsource.com/discussions/1555
Now with Discord!
https://discord.gg/7PRq592
Hi there, I’ve finally decided to reincarnate the ill-fainted “Metaverse” Project into a new Zelda-style gameplay with high-quality sprites...
Progress of the game: 5%(?)
What I've done (along my Dev. Team):
Main Map (50% complete?)
Bag System (0% complete, supposed to be done on the touch-screen.)
Battle System (0% complete, I don't know how to make real-time battles so...)
Title Screen (100% complete.)
Sprites (53% complete, I guess I will add more of them.)
Environmental Advantage (0% complete, same as Battle System...)
UPDATE:
The game has been completely redone to polish it more, and some new, polished, and not-so-complex sprites made by thou_fatGAMER12 are available on the game!
Also new title screen thanks to thou_fatGAMER12
If you want to join developing the game, feel free to ask me on the thread!
Dev Team:
the_squat1115 (Owner, Sprite Developer and Coding)
rando (Boss designer, can give suggestions)
thou_fatGAMER12 (New sprites, new logotype/title screen and Sprite Developer)
Last updated: Thursday 2/4/2020 18:14 P.M.
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by the_squat1115
#2✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsUPDATE: Added new map (WIP)
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#3✎ 235thou_fatGAMER12Avatar TabooI didn't change my avatar for 180 daysWebsiteVideo GamesI like to play video games!HobbiesNight PersonI like the quiet night and sleep late.Express YourselfLegend says if you look in the reflection of the picture above you can see the Angry Video Game Nerd
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#4✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements
Legend says if you look in the reflection of the picture above you can see the Angry Video Game Nerd
Good joke but please dont make offtopic things on here
Otherwise Yolkai will lock it
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by the_squat1115
#5✎ 235thou_fatGAMER12Avatar TabooI didn't change my avatar for 180 daysWebsiteVideo GamesI like to play video games!HobbiesNight PersonI like the quiet night and sleep late.Express Yourself
Legend says if you look in the reflection of the picture above you can see the Angry Video Game Nerd
Good joke but please dont make offtopic things on here
Otherwise Yolkai will lock it
K by the way the game looks cool
Or should I say sprites oop
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by thou_fatGAMER12
#6✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsThanks :)
Or should I say sprites oop
OOP? You mean, sprite developer?
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by the_squat1115
#7✎ 235thou_fatGAMER12Avatar TabooI didn't change my avatar for 180 daysWebsiteVideo GamesI like to play video games!HobbiesNight PersonI like the quiet night and sleep late.Express YourselfI mean i guess if you can consistently makes sprites as good as those
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#8✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsWell, the logo took me like 1 and a half hour, and the character (Named Subaru) and it’s early expressions took me the same time took me with the logo, and the Robot Boss (Named Yandere-Bot) took me half-hour so, yes, I can’t make them consistently, because I was practicing a lot to make those.
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by the_squat1115
#9✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements—A NOTICE TO THE PEOPLE—
Dark Dungeon will be renamed to “Realm”.
Reason: I needed more originality :p
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by the_squat1115
#10✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsUPDATE: Well, I’ve been not posting updates of the game because I’m stuck with this:
Error:
Subscript out of range in 0:47
Code (credit to rando for the map generator):
DEF MAPREAD V1'Read map data
RESTORE”@MAP_0”+STR$(V1)
FOR I#=0 TO LEN(BGTABLE)-1
READ BGTABLE[I#]
NEXT
FOR I#=0 TO LEN(MAP$)-1
READ MAP$[I#]
NEXT
END
DEF MAPRENDER
FOR I#=0 TO LEN(MAP$)-1
FOR J#=0 TO LEN(MAP$[I#])-1
BGPUT 0,J#,I#,BGTABLE[(ASC(MID$(MAP$[I#],J#,1)))-48]
NEXT
NEXT
END
I still can’t understand whats going on, so I guess you can give me a hand.
P.S: Now searching Sprite Developers and Story Developers
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by the_squat1115
#11✎ 1565randoIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsite
UPDATE: Well, I’ve been not posting updates of the game because I’m stuck with this:
Error:
Subscript out of range in 0:47
Code (credit to rando for the map generator):
DEF MAPREAD V1'Read map data
RESTORE”@MAP_0”+STR$(V1)
FOR I#=0 TO LEN(BGTABLE)-1
READ BGTABLE[I#]
NEXT
FOR I#=0 TO LEN(MAP$)-1
READ MAP$[I#]
NEXT
END
DEF MAPRENDER
FOR I#=0 TO LEN(MAP$)-1
FOR J#=0 TO LEN(MAP$[I#])-1
BGPUT 0,J#,I#,BGTABLE[(ASC(MID$(MAP$[I#],J#,1)))-48]
NEXT
NEXT
END
I still can’t understand whats going on, so I guess you can give me a hand.
P.S: Now searching Sprite Developers and Story Developers
How big is your BGTABLE and what characters are you putting in your maps?
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#12✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsWell, my BGTABLE has a length of 10, but using the only ASCII characters 3, 5, 4, 7, 6, 8, and 9. The rest are unused.
EDIT: Removed all unused BG tiles.
EDIT 2: New order: Using ASCII characters 1, 2, 3, 4, 5, 6, and 7.
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by the_squat1115
#13✎ 1565randoIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsite
Well, my BGTABLE has a length of 10, but using the only ASCII characters 3, 5, 4, 7, 6, 8, and 9. The rest are unused.
EDIT: Removed all unused BG tiles.
EDIT 2: New order: Using ASCII characters 1, 2, 3, 4, 5, 6, and 7.
So you removed the characters not 0-9? Does it work or not with this?
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#14✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements
So you removed the characters not 0-9? Does it work or not with this?
Still, it does not work.
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#15✎ 212seggiepantsWhich line is line 47? Is it the BGPUT line?
Is one of your map lines too long, or using a character not in the lookup table?
Is the BG layer sized to be the correct size?
Try breaking up the indexing for the bgput line into several lines, it might help pinpoint the problem.
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#16✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements
Which line is line 47? Is it the BGPUT line?
Yes it is
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#17✎ 1565randoIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteI believe that it's a BGSCREEN issue. Make sure you set your BGSCREEN to 127x127 tiles.
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#18✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievements
Make sure you set your BGSCREEN to 127x127 tiles.
I’ll see if thats the problem :)
EDIT: Well...
I put the BGSCREEN 0,127,127 command you wanted, but I have the same error...
And there it is, the BGSCREEN 0,127,127 acting like it isn’t responding...
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by the_squat1115
#19✎ 1565randoIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthThird YearMy account is over 3 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteWait a second...
You made MAP$ too small. Your map has 14 rows but MAP$ only has 13 elements.
Also it looks like it renders most of the map before the error comes out. Try getting I# and J# to find where it stops in the FOR loops. Then you can do some extra-precise testing.
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by rando
#20✎ 480the_squat1115Second YearMy account is over 2 years oldWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteForum ContributorHiddenAchievementsI’ll see if that helps.
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