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randoCreated:
Are you using different codes to handle collision with each input? Maybe you should translate stick input into button input: Example:
'Function to translate stick input into button input.
'@param B Integer. Bit map made by button() function
DEF stickToButton(B)
  VAR CX,CX
  STICK OUT CX,CY
  VAR DZ=0.3 'Dead zone.

  IF CX<-DZ THEN B=B OR #LEFT
  IF CX>DZ THEN B=B OR #RIGHT
  IF CY<-DZ THEN B=B OR #DOWN
  IF CY>DZ THEN B=B OR #UP

  RETURN B
END

...
'Usage
VAR B=BUTTON()
B=stickToButton(B)
...'Handle input

Hey you know what your right let me just change that real quick boooks to August like it's supposed to be and it will be all good and set for this Wednesday my dudes whach out from that key that never seems to be coming up due to FRICKIN' ISSUES I really wish I had help too.
SpoilerTakes huge breath
Can you explain what kind of issue? maybe I can help you with that....
Since I'm using the stick for this game, things are (obviously) different. I prefer the classic square walking like the original LoZ games but I thought It would be fun to try. The problem I'm having is Background collision. For some reason the same thing I use for D-Pad movement won't work for the c stick's free movement. Thanks for the help :)
What kind of bg collision code are you using? One I use for both is:
IF BGGET(layer,PX,PY+16)==BACKGROUND NUMBER THEN INC PX
IF BGGET(layer,PX+16,PY)==BACKGROUND NUMBER THEN INC PY
IF BGGET(layer,PX+32,PY+16)==BACKGROUND NUMBER THEN DEC PX
IF BGGET(layer,PX+16,PY+32)==BACKGROUND NUMBER THEN DEC PY

Hey you know what your right let me just change that real quick boooks to August like it's supposed to be and it will be all good and set for this Wednesday my dudes whach out from that key that never seems to be coming up due to FRICKIN' ISSUES I really wish I had help too.
SpoilerTakes huge breath
Can you explain what kind of issue? maybe I can help you with that....
Since I'm using the stick for this game, things are (obviously) different. I prefer the classic square walking like the original LoZ games but I thought It would be fun to try. The problem I'm having is Background collision. For some reason the same thing I use for D-Pad movement won't work for the c stick's free movement. Thanks for the help :)
What kind of bg collision code are you using? One I use for both is:
IF BGGET(layer,PX,PY+16)==BACKGROUND NUMBER THEN INC PX
IF BGGET(layer,PX+16,PY)==BACKGROUND NUMBER THEN INC PY
IF BGGET(layer,PX+32,PY+16)==BACKGROUND NUMBER THEN DEC PX
IF BGGET(layer,PX+16,PY+32)==BACKGROUND NUMBER THEN DEC PY
You should probably use VSYNC in your program so its capped at 60FPS and not the fastest the system can run it. So you know, it runs the same on old and new 3ds’s. If you want i can create a demo program with player movement and collision for you to use. Random also has good tutorials on these two subjects.

Hey you know what your right let me just change that real quick boooks to August like it's supposed to be and it will be all good and set for this Wednesday my dudes whach out from that key that never seems to be coming up due to FRICKIN' ISSUES I really wish I had help too.
SpoilerTakes huge breath
Can you explain what kind of issue? maybe I can help you with that....
Since I'm using the stick for this game, things are (obviously) different. I prefer the classic square walking like the original LoZ games but I thought It would be fun to try. The problem I'm having is Background collision. For some reason the same thing I use for D-Pad movement won't work for the c stick's free movement. Thanks for the help :)
What kind of bg collision code are you using? One I use for both is:
IF BGGET(layer,PX,PY+16)==BACKGROUND NUMBER THEN INC PX
IF BGGET(layer,PX+16,PY)==BACKGROUND NUMBER THEN INC PY
IF BGGET(layer,PX+32,PY+16)==BACKGROUND NUMBER THEN DEC PX
IF BGGET(layer,PX+16,PY+32)==BACKGROUND NUMBER THEN DEC PY
You should probably use VSYNC in your program so its capped at 60FPS and not the fastest the system can run it. So you know, it runs the same on old and new 3ds’s. If you want i can create a demo program with player movement and collision for you to use. Random also has good tutorials on these two subjects.
A tutorial would be nice. I have been using wait. I don't know the difference very much and the help is confusing when it gets to the difference on vsync.

Hey you know what your right let me just change that real quick boooks to August like it's supposed to be and it will be all good and set for this Wednesday my dudes whach out from that key that never seems to be coming up due to FRICKIN' ISSUES I really wish I had help too.
SpoilerTakes huge breath
Can you explain what kind of issue? maybe I can help you with that....
Since I'm using the stick for this game, things are (obviously) different. I prefer the classic square walking like the original LoZ games but I thought It would be fun to try. The problem I'm having is Background collision. For some reason the same thing I use for D-Pad movement won't work for the c stick's free movement. Thanks for the help :)
What kind of bg collision code are you using? One I use for both is:
IF BGGET(layer,PX,PY+16)==BACKGROUND NUMBER THEN INC PX
IF BGGET(layer,PX+16,PY)==BACKGROUND NUMBER THEN INC PY
IF BGGET(layer,PX+32,PY+16)==BACKGROUND NUMBER THEN DEC PX
IF BGGET(layer,PX+16,PY+32)==BACKGROUND NUMBER THEN DEC PY
You should probably use VSYNC in your program so its capped at 60FPS and not the fastest the system can run it.
-SHNIP-
random_guy, that's the strategy I'm using, but for some reason it's always giving me an out of range error for some reason. It won't do it by bg tiles either. Btw warrior, the vsync worked 👌 v e r y n i c e.

VSYNC caps it off 60FPS on any device its used on, resulting in the same experience across new and old systems. WAIT simply waits an extra frame before going to the next line of code, cutting your performance in half.

VSYNC caps it off 60FPS on any device its used on, resulting in the same experience across new and old systems. WAIT simply waits an extra frame before going to the next line of code, cutting your performance in half.
Oh. Well, I have a n3DS, so maybe thats why I don't see the difference.

Do you still need someone who's just going to try to help but look at what I haven't accomplished someone to help (I have an o3DS by the way)

Hello everyone! I am starting to make a game that will be similar to Zelda A Link to the Past. I have 4 different title screens currently, and I am making an opening part right now. I also have the BEST final boss song planned. So here I'll post a few screenshots, and updates. If you want to help, ask me and I might let you. Thx for reading! that picture (↑) is inaccurate because im changing the beginning. same with the one down (↓) because now it is compatible with o3ds. Also, you will only be able to play this if you use a NEW 3DS because you save with zl and zr. Never mind that ↑, I changed it to L and R. You can play and develop with o3ds now.
You still could use the circle pad pro for the o3ds.

Who owns a Circle Pad Pro for the old 3DS family members? It would be unfair. Whereever I look, this o3DS accessory doesn't appear anywhere in Saxony's electronic stores or secondhand shops. Amazon or eBay aren't options either. Also I don't think it fits on an o2DS because the ports and buttons are in a different place and the width (front to back) is as thick as a thumb at the top while the o3DS isn't. And I will never be able to own an old 3DS or the newer versions.

Do you still need someone who's just going to try to help but look at what I haven't accomplished someone to help (I have an o3DS by the way)
Actually, I literally crossed of zl and zr and made it l and r. o3ds is compatible. Yes, you can help. What position do you want?

Um...I'm still kind of a beginner at SmileBASIC, so maybe I can help with the story, music, or visuals

Um...I'm still kind of a beginner at SmileBASIC, so maybe I can help with the story, music, or visuals
I have open spaces in the first page. Choose the one you would be best at or enjoy alot.

Do you still need someone who's just going to try to help but look at what I haven't accomplished someone to help (I have an o3DS by the way)
Lel this is similar to me... (Realizes how much time I have left) Oh crap....

The key is going to be posted shortly. Sorry for the delay.

Here it comes.....

Here it comes.....
The hype!

Ikr? Its right here:PDBE32KV

Ikr? Its right here: PDBE32KV
I was just sitting here waiting. Thats nice!

Lel.