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Spring Programming Contest 2017

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haloopdyCreated:
is it ok to make a game about flight but with a storyline, like the main of the game is flight but there is a story to it too
yes
ok thanks

  • Bosconian
  • That's literally my favorite game. I will love anyone who creates a game like it.

    Also you may want to stay away from the following due to technical difficulties or limitations:
    • Anything truly 3D
    Challenge accepted. Maybe...

    I'm thinking a flight simulator where you can build your own plane with real-time aerodynamic calculations... actual physics applied to match weight, shape, drag, etc. of the plane. This is the idea I'll likely go with.

    I'm thinking a flight simulator where you can build your own plane with real-time aerodynamic calculations... actual physics applied to match weight, shape, drag, etc. of the plane. This is the idea I'll likely go with.
    Said idea will likely win. (Because that sounds awesome)

    Out of curiosity, what will the participation badges look like? Or are you not reviling that yet/haven't designed them yet?

    I'm thinking a flight simulator where you can build your own plane with real-time aerodynamic calculations... actual physics applied to match weight, shape, drag, etc. of the plane. This is the idea I'll likely go with.
    Said idea will likely win. (Because that sounds awesome)
    also very hard to do though

    I'm making a heavily story-based game, that involves the player riding an elevator, passing several flights of floors; with the stairs being labeled with an "apparently out of service" sign. Pretty pixel graphics are promised alongside interesting plots. Is this okay? 5 : a brilliant, imaginative, or unrestrained exercise or display "a flight of fancy" 6 a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs

    I'm making a heavily story-based game, that involves the player riding an elevator, passing several flights of floors; with the stairs being labeled with an "apparently out of service" sign. Pretty pixel graphics are promised alongside interesting plots.
    That sounds cool, I'm going to also be making a story-based game, but my game will me more comedic based, and it may or may not be a large joke

    I'm making a heavily story-based game, that involves the player riding an elevator, passing several flights of floors; with the stairs being labeled with an "apparently out of service" sign. Pretty pixel graphics are promised alongside interesting plots.
    That sounds cool, I'm going to also be making a story-based game, but my game will me more comedic based, and it may or may not be a large joke
    Sounds interesting. Depending on how I feel, I may or may not have a serious story ['cos you just have a long 'awkward' elevator ride with multiple people] , but I know for sure, It will be quirky and very imaginative.

    mine will be heavily placed on flight, or more importantly escape flight, you will command the military of (name here) to commence and watch over all rescue and escape flight, can fly an eagle jet or just pilot a drone to save teams, there will also be very good story, like you know how games and movies rarely talk about the people flying the ships and rescue vehicles? well in this game you go through the many trials that they do and will go through

    a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs
    I don't know if I have real say here but this definition is not the one intended by the contest theme. What's wrong with aerial locomotion that you need to avoid it?

    a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs
    I don't know if I have real say here but this definition is not the one intended by the contest theme. What's wrong with aerial locomotion that you need to avoid it?
    I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to create a game that stands out from the rest. Obviously though, I don't have a say in nor know what is or isn't allowed.

    What is meant by "flight"? As in, what context of "flight" are you referring to?
    There is nothing to question. It's flight
    Asked Random "Flight in what context?" I get multiple definitions, so I probably can get away with doing my idea.
    a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs
    I don't know if I have real say here but this definition is not the one intended by the contest theme. What's wrong with aerial locomotion that you need to avoid it?
    I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to create a game that stands out from the rest.
    Yeah. Pretty much.

    a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs
    I don't know if I have real say here but this definition is not the one intended by the contest theme. What's wrong with aerial locomotion that you need to avoid it?
    I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to create a game that stands out from the rest. Obviously though, I don't have a say in nor know what is or isn't allowed.
    Having a game that "stands out" from a theme seems ironic.

    I'm planning making a choice-based game where you control a person who will commit suicide by jumping out of a plane or off a tall hotel. However, neither of these really involve "flight" except for the plane and falling. Do you think this bends the rule a little too much?

    a : a continuous series of stairs from one landing or floor to another "Her apartment is four flights up." b : a series (as of terraces or conveyors) resembling a flight of stairs
    I don't know if I have real say here but this definition is not the one intended by the contest theme. What's wrong with aerial locomotion that you need to avoid it?
    I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to create a game that stands out from the rest. Obviously though, I don't have a say in nor know what is or isn't allowed.
    Having a game that "stands out" from a theme seems ironic.
    Having a game that stands out in a competition makes sense though, and there are many ways to do it. If he wants to stand out with an unusual take on a theme, I don't think there's anything wrong with trying.

    Hopefully this doesn't sound too specific, but if the main characters are birds, and there are a few stories about flight, does that count? (I'm making a bunch of little comical short stories revolving around two birds, a couple of these have to do with flight, but the rest don't)

    I love these contests random! I love them because they bring lots of cool new games to the SBS :D

    I dont think it's about avoiding aerial locomotion, but avoiding the obvious definition to create a game that stands out from the rest. Obviously though, I don't have a say in nor know what is or isn't allowed.
    Having a game that "stands out" from a theme seems ironic.
    Having a game that stands out in a competition makes sense though, and there are many ways to do it. If he wants to stand out with an unusual take on a theme, I don't think there's anything wrong with trying.
    There's definitely no harm in trying. I was just pointing out that a "stand out" idea in a "theme" in this context is kind of an oxymoron. But also, the loose guidelines on what is acceptable and unacceptable allows for that flexibility so maybe it isn't. See Différance. Anyways, good luck with your games/programs!