LoginLogin
Nintendo shutting down 3DS + Wii U online services, see our post

Gate RPG

Root / Talk About Programs / [.]

brilliance360Created:
So I don't have a lot done yet, so it may be a long while before it gets finished, so I'm kinda lousy at programming, so I don't really know anybody here, but... I really wanted to tell someone. I'm working on this. I want to finish. General concept is main character lives in a world (Morrir) that is magically neighbored by a world accessed by dreams (Canticle) and another world accessed by dark magic (Locus). A statement I wrote about the magical worlds really struck a chord with me, so I'm sharing it: "It is said that one can obtain anything in Canticle at the cost of a dream, but in Locus, the minimum is life." I've started getting an idea of how the plot will look like, as in who is the bad guy, what are the main character's motivations, and other things. I also made a pretty cool title screen (in 3D!!), written out some calculations for a battle system, and started work on the music (the title screen music sounds like a lullaby, get it??). Thank you for your time.

Even though nobody expressed any interest in this, I have been working on programming the battle system, and if all goes well, it should be functional in a week or so.

The battle system is functional! You can try it out with X3W3VNKV. If you find any errors or have any questions, let me know! The basics: Characters have 4 stats (technically, also a fifth for their experience level). Stamina - like HP. You run out of it, you die. Also, see about Stamina regeneration below. Power - depleted when using Skills Energy - depleted when using Magic Reflex - accounts for turn order and dodging prowess So I've included a couple of things that should make this battle system unique-ish. The first thing has a short backstory. Having recently played Dungeons and Dragons for the first time, I was fascinated by the magic system. Specifically, the idea that some weaker magic spells can be cast as stronger magic spells to deal more damage. So, in my battle system, whenever you select a skill or magic, you also can choose how much effort your character puts into the attack (more effort=generally more damage). The second thing I added was based on my idea of how Stamina should really be represented in battle. Stamina kind of suggests a resilience, I think, so in my battle system at the end of a turn, each character's Power and Energy will be restored by up to 1/4 of the character's Stamina (aka Stamina regeneration). Things to include later (maybe): - animations for attacks - attack restrictions for bad guys (currently, the game won't check to see if they have enough Power/Energy to use Skill/Magic; silly, I know, but I was excited to get something posted here) - real character names, actual skills/magic, actual enemies (most of what is included was meant to only represent what was possible)

I'll try it out next time I get to my 3ds

This actually sounds like a good idea. Definitely more unique than my RPG battle thing in PTC (I never posted it, but the fact that I literally was so uncreative to call it "RPGBAT" shows you that, well, it sucked. This is very good! Will look forward to "things to include later"