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Smilebasic Emulator for Windows?

Root / General / [.]

MicalobiaCreated:
[poll=p65][/poll]

I would love it for Mac, Linux and Windows!

When is it coming to Jack OS?

When is it coming to Jack OS?
Um... Probably wan't happen? I had to look that up to see what it was.
I would love it for Mac, Linux and Windows!
It is going to be for Windows first, then I will definently consider making it for Mac and Linux

It is going to be for Windows first, then I will definently consider making it for Mac and Linux
I request Windows NT support :p

Can you make a version that runs on CP/M?

I would love it for Mac, Linux and Windows!
+1 By the way, Have anyone tried this emulator?(https://github.com/otya128/otyaSMILEBASIC). I tried to compile it on mac a long time ago but I had some problems with the dependencies.

I have a partially complete SB emulator I made myself in C++ that I stopped working on, all it needs are graphics and sound functions. Is anyone interested in the code? If you have any idea on how to work with SDL/OpenGL it wouldn't be hard to finish. The code is -easy enough- to read but might seem a little amateurish.

might be worth mentioning that otya has a windows build download on the github page now (though I can't attest to its quality), as well as it being active again.

I have a partially complete SB emulator I made myself in C++ that I stopped working on, all it needs are graphics and sound functions. Is anyone interested in the code? If you have any idea on how to work with SDL/OpenGL it wouldn't be hard to finish. The code is -easy enough- to read but might seem a little amateurish.
That would be cool, as it probably wouldn't be hard to port over to c#, the language that I am using.
might be worth mentioning that otya has a windows build download on the github page now (though I can't attest to its quality), as well as it being active again.
I will have to check that out!

UPDATE: Almost done with the math parser. I need to get it to handle more functions, but I need to make those functions first! I am also working on the graphics bit of it,currently have the foundation. It doesn't account for which screen it is on, or draw order, but it's getting there.