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  1. rando rando posted on thread (offtopic) Music Recommendation Thread [url=https://m.youtube.com/watch?v=RhKXolkwyDM]https://m.youtube.com/watch?v=RhKXolkwyDM[/url]
  2. Chatter Chatter posted on thread Submit Example SB4 Programs / My Direction for an Interpreter A program that uses enough features of the language such that the ability to run it would indi...
  3. Minxrod Minxrod posted on thread Submit Example SB4 Programs / My Direction for an Interpreter Good luck! You might be able to use SB3 programs to start. The languages should be pretty sim...
  4. kitesinpowerlines kitesinpowerlines posted on thread Submit Example SB4 Programs / My Direction for an Interpreter Bröther, we’ve been trying to get people to submit SB4 programs for years now What do you...
  5. Chatter Chatter edited a post on thread Submit Example SB4 Programs / My Direction for an Interpreter I've decided once again to attempt a SmileBASIC 4 interpreter in Lua. The design I've settled on...
  6. Chatter Chatter created a new thread: Submit Example SB4 Programs / My Direction for an Interpreter I've decided once again to attempt a SmileBASIC 4 interpreter in Lua. The design I've settled on...
  7. Sam Sam commented on Mario 7 This is the first year where Father's Day is on the same date as the year I published this: June...
  8. Sam Sam posted on thread I have a question Welcome! There are many ways to know if a player tries to stand on a wall/obstacle (this is c...
  9. YossiMan YossiMan created a new thread: I have a question there is a way to check if pixel is turn on or off? because I don't find another way to make wa...
  10. YossiMan YossiMan created an account!
  11. Wubdubb94 Wubdubb94 edited a post on thread Custom sprite Thanks now that I’m reading your latest example I think I’m starting to understand
  12. Wubdubb94 Wubdubb94 posted on thread Custom sprite
  13. Sam Sam posted on thread Custom sprite Sorry, it's completely fine if you don't understand the things I'm saying. Instead I'll give yo...
  14. Jayenkai Jayenkai posted on thread SmileBASIC 4 Discussion「プチコン4」 Strings as data are easy. Simply use the same lines of data that you already are, but instead o...
  15. Wubdubb94 Wubdubb94 posted on thread SmileBASIC 4 Discussion「プチコン4」 Can you give me an exact example I’m getting nowhere with string and data?
  16. Raven1120 Raven1120 created an account!
  17. rando rando posted on thread (offtopic) Music Recommendation Thread [url=https://m.youtube.com/watch?v=7d0mFcqm3hE]https://m.youtube.com/watch?v=7d0mFcqm3hE[/url]
  18. rando rando posted on thread (offtopic) Music Recommendation Thread [url=https://m.youtube.com/watch?v=TI87MSwRZS0]https://m.youtube.com/watch?v=TI87MSwRZS0[/url]
  19. Jayenkai Jayenkai posted on thread SmileBASIC 4 Discussion「プチコン4」 Sprites exist on graphics layer 4. You'll want to do something like.. GTarget 4 Then the...
  20. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI alr I got a taskbar and it's still pretty light; as I implemented sprites into the WM. That ac...
  21. Sam Sam posted on thread Custom sprite That's good. I think once you'll figure out how to use variables, you'll be able to do a lot...
  22. Wubdubb94 Wubdubb94 posted on thread Custom sprite I’m fairly new to coding but I know what some commands do like color sets the text color to wh...
  23. Sam Sam edited a post on thread Custom sprite Yes, that can work too :) Similarly to before... 1. Read the data into some variable 2. Set...
  24. Sam Sam posted on thread Custom sprite Similarly to before... 1. Read the data into some variable 2. Set the array's value at the cur...
  25. Wubdubb94 Wubdubb94 edited a post on thread Custom sprite Ok I think I figured it out I was looking in the reference manual and i came across gArray not g...
  26. Wubdubb94 Wubdubb94 posted on thread Custom sprite Ok I think I figured it out I was looking in the reference manual and i came across gArray not g...
  27. Sam Sam posted on thread Custom sprite I watched the full video, but I don't understand what you're trying to do... If you want to...
  28. Wubdubb94 Wubdubb94 posted on thread Custom sprite Ok this video should explain what I’m trying to do but I’m trying to see if there’s a way to d...
  29. Sam Sam posted on thread Custom sprite GPSET is a command, not data :) The DATA command can only take data, like numbers, or strings (...
  30. Wubdubb94 Wubdubb94 edited a post on thread Custom sprite Here’s what I did RESTORE @MYDATA READ DATA1 PRINT DATA1 READ DATA2 PRINT DATA2 @MYDATA...
  31. Wubdubb94 Wubdubb94 posted on thread Custom sprite Here’s what I did RESTORE @MYDATA READ DATA1 PRINT DATA1 READ DATA 2 PRINT DATA 2 @MYDA...
  32. Sam Sam posted on thread Custom sprite Yes, I could. But I think it would be more helpful to teach you how to do it yourself, so that...
  33. Wubdubb94 Wubdubb94 posted on thread SmileBASIC 4 Discussion「プチコン4」 So I don’t know if anyone understands but I’m trying to make a bitmap sprite with data commands...
  34. Wubdubb94 Wubdubb94 posted on thread Custom sprite So I was wondering if I could use gpset to set the pixel and then use data to create a sprite...
  35. Wubdubb94 Wubdubb94 posted on thread How does DATA work? So how would I load the spdata on the screen and how do I save it as a sprite?
  36. billbang6 billbang6 created an account!
  37. rando rando edited a post on thread (offtopic) Music Recommendation Thread [url=https://m.youtube.com/watch?v=HpDjf8oovdY]https://m.youtube.com/watch?v=HpDjf8oovdY[/url]
  38. rando rando posted on thread (offtopic) Music Recommendation Thread [url=https://m.youtube.com/watch?v=EJoXrFx1v9I]https://m.youtube.com/watch?v=EJoXrFx1v9I[/url]
  39. Sam Sam edited a post on thread Custom sprite First, I want to answer some of your questions from your previous thread. You asked how to us...
  40. Sam Sam posted on thread Custom sprite First, I want to answer some of your questions from your previous thread. You asked how to us...
  41. Wubdubb94 Wubdubb94 created a new thread: Custom sprite How can I make custom sprites using data commands like on Commodore 64
  42. CyberYoshi64 CyberYoshi64 posted on thread Indefinite map scrolling in SB3? Yes, that's actually it; you keep the scroll offset in a portion like BGOFS 0,32+X MOD 16,32+Y...
  43. Gaelstrom_Valence Gaelstrom_Valence posted on thread Indefinite map scrolling in SB3? I don't know what your solution is But I glanced into, I think solid soldier's code, and it l...
  44. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI IDK man, I don't really like giving up on SB3 just yet, seeing how I was also just making SB3 fi...
  45. Sam Sam commented on Sakakibara UI Working on an SB3 project in 2022 feels kinda cursed, but I respect it :) Admittedly in my en...
  46. CyberYoshi64 CyberYoshi64 edited page Sakakibara UI Added CYMOS alpha snapshot
  47. Sam Sam created a new page: High quality WAV to SmileBASIC conversion tool This tool is an improvement upon Perska's WAV2SBWAV tool (rewritten in a different programming l...
  48. Wubdubb94 Wubdubb94 posted on thread SB4 pixel art @snail_ how do I use data blocks and what code would I youse to draw a sprite?
  49. snail_ snail_ posted on thread SB4 pixel art This depends a lot on what you're trying to do specifically. Do you just want to store your grap...
  50. niconii niconii posted on thread SB4 pixel art In SB4, graphics are stored on graphics pages (or GRPs for short), which are the different pages...
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