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  1. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" True. Although I considered opening a thread on the new site, as a continuation of this discus...
  2. rando rando posted on thread The "SB Download Station Project" That’s funny. This site has become fairly inactive since the new site existed.
  3. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" :/ I almost forgot this project. Oops. Anyway: I'm trying to keep working on it. One issue t...
  4. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" :/ I almost forgot this project. Oops. Anyway: I'm trying to keep working on it. One issue t...
  5. Braden_yes Braden_yes created an account!
  6. tatu_kin1192 tatu_kin1192 edited page All over the MMLs(SB4) It's MML collection of SB4 music. You can access most music on SB4. It doesn't have music of Tou...
  7. tatu_kin1192 tatu_kin1192 edited page All over the MMLs It's MML collection of SB3 music. You can access most music on SB3. It doesn't have music of Tou...
  8. tatu_kin1192 tatu_kin1192 edited page TAGeLorix Sounds updated
  9. rando rando commented on An Extensive Tutorial on RPG Movement using Sprite to Map Collision This will probably help me a ton. Instead of using SPHITRC, I converted a bunch of C++ to SB fro...
  10. tatu_kin1192 tatu_kin1192 edited page Smile Chara Maker This is a work that I applied for SmileBASIC Oogiri World Grand Prix. You can combine parts to c...
  11. tatu_kin1192 tatu_kin1192 created a new page: Smile Chara Maker
  12. kantackistan kantackistan edited page Speedrungeon 1.0.1 Update
  13. kantackistan kantackistan commented on Speedrungeon
  14. kantackistan kantackistan replied to a comment on Super Bearland II Many thanks, both of you! Very glad to hear you're enjoying the games Is the scream button a...
  15. kantackistan kantackistan posted on thread In code Sprite editing You can edit the spritesheet on the fly. Use GPFILL on whichever page you have set for that spri...
  16. Smile_editor Smile_editor created a new thread: In code Sprite editing Hi, I am making an rpg game and I want to be able to change the color of the clothes of my chara...
  17. Smile_editor Smile_editor created an account!
  18. rando rando posted on thread Making SB projects from computer? Actually, I’m currently working on making a SmileBASIC (Switch version) transcompiler. I don’t k...
  19. SmokelessRaccoon SmokelessRaccoon created a new thread: Making SB projects from computer? Hey is there any possibility of some way to code games from a computer instead of having to type...
  20. rando rando replied to a comment on Super Bearland II Yep, kantackistan is probably the best at polishing games out of all of us
  21. Data_Siphon Data_Siphon commented on Super Bearland II Hey! I've been playing your games for a few weeks now and I'm hooked! This is really a comment o...
  22. Data_Siphon Data_Siphon created an account!
  23. 12Me21 12Me21 posted on thread 🅱️ode 🅱️ritique
  24. chicken chicken posted on thread 🅱️ode 🅱️ritique yeah but do you have a code wrapper
  25. 12Me21 12Me21 posted on thread 🅱️ode 🅱️ritique chicken you forgot we have a screenshot decoder https://12me21.github.io/osp/ ?CALL(CHR$((((!....
  26. chicken chicken posted on thread 🅱️ode 🅱️ritique big doubt you're still hanging around, so this is not getting pm'ed i wasted a few hours extr...
  27. smile smile created an account!
  28. ElzoBro ElzoBro edited page Project Husbando V4 Demo - Chapter 2, Husbandos, and Bigger Sprites, and Removed the public key
  29. SmokelessRaccoon SmokelessRaccoon commented on R-OS Bee, The Definitive R-OS with a Fresh Coat of Bees. beesbeesbeesbeesbees
  30. SmokelessRaccoon SmokelessRaccoon edited a post on thread 🅱️ode 🅱️ritique I'm late to the party and didn't make it much better but at least I made it edgy
  31. SmokelessRaccoon SmokelessRaccoon posted on thread 🅱️ode 🅱️ritique I'm late to the party and didn't make it much better but at least I made it eedgy
  32. SmokelessRaccoon SmokelessRaccoon edited page Big Chungus It says Big Chungus and blows out your eardrums. (Volume Warning)
  33. SmokelessRaccoon SmokelessRaccoon edited page Raccoon Music Maker Use the D-Pad to make noise to make "music."
  34. SmokelessRaccoon SmokelessRaccoon edited page Walking Simulator You walk around, also you can die from going off screen, so don't do that. Press A to beep and a...
  35. SmokelessRaccoon SmokelessRaccoon edited page Cheese Loop It says cheese forever, downvote this if you like, or dislike, whatever.
  36. SmokelessRaccoon SmokelessRaccoon edited page Walking Simulator Immortal Edition walk immortally
  37. SmokelessRaccoon SmokelessRaccoon created a new page: Walking Simulator Immortal Edition Use the D-Pad to move around and when you run into walls you enter the other side, so there is n...
  38. SmokelessRaccoon SmokelessRaccoon edited page Cheese Loop cheese cheese cheese
  39. SmokelessRaccoon SmokelessRaccoon created a new page: Cheese Loop It says cheese forever, downvote this if you like, or dislike, whatever.
  40. SmokelessRaccoon SmokelessRaccoon edited page Walking Simulator you walk
  41. SmokelessRaccoon SmokelessRaccoon edited page Raccoon Music Maker don't use this if you really want to make music
  42. SmokelessRaccoon SmokelessRaccoon created a new page: Raccoon Music Maker Use the D-Pad to make noise to make "music."
  43. SmokelessRaccoon SmokelessRaccoon edited page Walking Simulator you walk
  44. SmokelessRaccoon SmokelessRaccoon edited page Big Chungus big big chungus big chungus big chungus
  45. SmokelessRaccoon SmokelessRaccoon created a new page: Walking Simulator You walk around, also you can die from going off screen, so don't do that.
  46. SmokelessRaccoon SmokelessRaccoon created a new page: Big Chungus It says Big Chungus and blows out your eardrums. (Volume Warning)
  47. SmokelessRaccoon SmokelessRaccoon created an account!
  48. ToyBoy ToyBoy created an account!
  49. rando rando edited comment on Object-like system Maybe they’re doing it interpreter style idk
  50. rando rando replied to a comment on Object-like system Maybe they’re doing it compiler style idk
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