? snail_ ● SmileBASIC Source User

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snail_

snail_ Power User Inactive

QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website Official Mascot of Kotlin Programming Language feeling a bit favorite: Sorting algorithm: Counting sort Video game: Super Mario World Sound chip: YM2612 ASCII character: @ Assembly instruction: vsync SmileBASIC function: BGMPRGA Amount of A presses: 1

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Submitted Programs (8):

Submitted Resources (6):

  1. snail_ snail_ posted on thread Uh what is array A$ references the array returned by G$(), not the function G$().
  2. snail_ snail_ replied to a comment on Super Bearland Little sprite animations representing all of the actions
  3. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 How many tiles high is the world? The limit isn't fixed to each dimension, it's based on the w...
  4. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm not really sure why everyone is trying to jump right into dynamic text screen copy/scrolling...
  5. snail_ snail_ replied to a comment on GPUTCHR2 It probably isn't possible with this method, or not easy or straightforward to get decent result...
  6. snail_ snail_ replied to a comment on GPUTCHR2 If your algorithm can't handle translucent pixels it will break on the 16x16 SB4 font. There's f...
  7. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 In multidimensional arrays, the last/rightmost index is the index that counts up first. So it wo...
  8. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 COPY treats every array as 1D (since they're all linear in memory, really) so no, you can't rect...
  9. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 We believe layers are render-to-texture after LMATRIX but before LFILTER and final compositing,...
  10. snail_ snail_ replied to a comment on Super Bearland I think I would just want as close to a full remake of the original as you could make; but I can...
  11. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 You just have to choose how much you want loaded onto one text screen at once if you're allowi...
  12. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Text screens don't have wrapping. They're just blank beyond the edge of it. The repeat paramet...
  13. snail_ snail_ posted on thread Asking Good Questions; or, Using the Forum for Information I don't think this is the right thread
  14. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 You can manipulate and reload program slots that aren't running/on the callstack (which includes...
  15. snail_ snail_ posted on thread A new website? / SmileBASIC 4 / Migrating Yes.
  16. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I guess INKEY$ is what you're referring to. We don't know if the editor is a program since it'...
  17. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 PUSHKEY. There's a function named PUSHKEY that accepts strings or character codes (as well as...
  18. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 PUSHKEY. There's a function named PUSHKEY that accepts strings or character codes (as well as...
  19. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The software keyboard is a smilebasic program that runs in its own slot
  20. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Asked about a setting to change the default UIRUN . At first it seems like they misunderstood th...
  21. snail_ snail_ posted on thread Dev/Bugreports for SKKBAUI I've never used this, but I just have to say this: The tooling ecosystem in SB4 is very differe...
  22. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Well are you using SPVAR at all? If you are using it extensively then I'd be interested to hea...
  23. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 We're specifically talking about the SPVAR per-sprite variable storage, which has some potenti...
  24. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It would be better if we actually had dicts or structs in the language, though. From what I've h...
  25. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 An English version of the PDF Guide has been released! It gives a quick summary of navigating SB...
  26. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Text screens and BG layers are the same thing now. The dedicated "console" screen is just text...
  27. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 There is no per project storage limit locally, but the SB filesystem has a global maximum of 2...
  28. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I think the size limit is 20MB total per upload slot.
  29. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 An upload slot can contain either a single file or a single project. You have ten upload slots...
  30. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 An upload slot can contain either a single file or a single project. You have ten upload slots...
  31. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Yes. It takes some getting used to to determine how the offset/scale parameters affect the outpu...
  32. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The differences are relatively easy to digest, there's just lots of small ones and a few large t...
  33. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers If you really want to avoid drawing all the Mega Man sprites yourself, you can bake all the spri...
  34. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers You'd need a couple layers for the body, since a few of the weapon color palettes can't be made...
  35. snail_ snail_ replied to a comment on GPAINT vs GFILL What if you use GCLIP?
  36. snail_ snail_ commented on GPAINT vs GFILL GCLS color will clear the entire graphic page with the specified color.
  37. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It's $30 if you buy it with a server ticket, isn't it?
  38. snail_ snail_ posted on thread Something special Nobody is talking about collaborative pages
  39. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 No. The max resolution is 720p.
  40. snail_ snail_ posted on thread Clue (Classic Murder Mystery Game) on SmileBasic I actually don't think it's too difficult to start learning SB right away.
  41. snail_ snail_ posted on thread Cave Island eShop Version Yes but I'm not really interested in releasing a paid game for free
  42. snail_ snail_ created a new thread: Cave Island eShop Version Has anyone ever played the eShop version of Cave Island? Apparently there's extra content. I'd b...
  43. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers There would be no reason to have the PERF functions count in millis because we already have MILL...
  44. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers This is why the GSPRITE is automatically set to draw in the top left of GRP0
  45. snail_ snail_ commented on SmileBASIC 4 for SmileBASIC 3 geezers PERFSTART is actually called PERFBEGIN.
  46. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers GRP -1 is just a fake GRP that acts like an infinite white texture. You can use it for any sprit...
  47. snail_ snail_ commented on BANILO TOWR DEFNESE i legitimately couldn't get the controls to work, 35/10
  48. snail_ snail_ edited page Status Bar Snake [SB4 oopsie on the title
  49. snail_ snail_ created a new page: Status Bar Snake [SB4 Play Snake in the status bar with this subprogram! MUST PLAY WITH SUBRUN / Play/Pause //...
  50. snail_ snail_ commented on Locked [SB4] The secrets contained here are far too dangerous, I can't believe you'd be willing to destabiliz...

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