? rando ● SmileBASIC Source User

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rando

rando

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest Final(?) Contest Participant I participated in the (possibly) final SmileBASIC Source Contest! October 2018 Programming Contest First Year My account is over 1 year old Website QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs ABOUT Favorite game: Celeste by far Favorite food: BEEF Favorite instrument: Trumpet duh (though synthesizers are cool too) Favorite console: Nintendo Switch Favorite color: Teal Favorite candy: Dark chocolate Favorite zelda game: ALttP Favorite mario game: Mario Favorite game character: Madeline

Submitted Programs (2):

Submitted Resources (9):

  1. rando rando posted on thread Dev/Bugreports for SKKBAUI Hmm ok
  2. rando rando posted on thread Dev/Bugreports for SKKBAUI So you stopped development on it? That sucks.
  3. rando rando posted on thread Dev/Bugreports for SKKBAUI Development was terminated? What does that mean?
  4. rando rando posted on thread Wonderflonium So it’s been eight months since I last posted on this thread. Here’s the basics of what’s happen...
  5. rando rando posted on thread Enemies with their own attack hitbox You mean like if a monster wanted to shoot a bullet? You can do that for sure. You might have to...
  6. rando rando edited a post on thread Enemies with their own attack hitbox What it seems like you’re saying is that whenever a new sprite is created, it uses the same spri...
  7. rando rando posted on thread Enemies with their own attack hitbox What it seems like you’re saying is that whenever a new sprite is created, it uses the same spri...
  8. rando rando edited page Wonderflonium Removed the public key
  9. rando rando commented on Transfer SmileBASIC 4 Programs from your Switch to your Smartphone over WiFi Seems interesting. I now wonder, has anyone tried making something that can run SB code on a com...
  10. rando rando posted on thread Enemies with their own attack hitbox I’m not sure exactly what you’re asking for.
  11. rando rando posted on thread Changed hosts (ONLY old.smilebasicsource.com) Cool
  12. rando rando replied to a comment on Make maps with DATA! For that, you need another algorithm. This is trying to load maps, you’re trying to interact wit...
  13. rando rando posted on thread Metroidvania Project Whoa I totally forgot about this. I might still have code on my old SD card, but I’m planning on...
  14. rando rando replied to a comment on Baldi's BASICs That’s funny.
  15. rando rando posted on thread Beyond: thread That’s nice.
  16. rando rando replied to a comment on Super Bearland II Among Us but objects and people in towns are crewmates and imposters and you have majority vote.
  17. rando rando posted on thread This site used to be very popular in the Miiverse days. Yeah lol. I’ve had a lot of ideas that I’ve tried, but because I lacked experience and knowl...
  18. rando rando posted on thread The "SB Download Station Project" Hmm. What I plan on doing if I become a solo indie dev is not to work on smaller projects to get...
  19. rando rando edited a post on thread Short notice finalized transition Cool and good I also like how the chat button just doesn’t work lol
  20. rando rando posted on thread Short notice finalized transition Cool and good
  21. rando rando edited a post on thread LOADV bug? I think the array needs to be 2D (or maybe 3D of you plug in x and y as separate dimensions) for...
  22. rando rando posted on thread LOADV bug? I think the array needs to be 2D (or maybe 3D of you plug in x and y as separate dimensions) for...
  23. rando rando posted on thread Finally in a real project. Ok that’s cool
  24. rando rando posted on thread Finally in a real project. Speaking of collision, I’m finally getting collision figured out thanks to David’s video. It’s...
  25. rando rando edited a post on thread Finally in a real project. I can use discord. I’ll send my account stuff so you can find me. EDIT: My Discord is Griffin...
  26. rando rando posted on thread Finally in a real project. I can use discord. I’ll send my account stuff so you can find me.
  27. rando rando posted on thread Finally in a real project. I can playtest
  28. rando rando edited a post on thread A* function? Just curious; is there a cheaper algorithm out there similar to A* that isn’t necessarily as g...
  29. rando rando posted on thread A* function? Just curious; is there a cheaper algorithm out there similar to A* that isn’t necessarily as g...
  30. rando rando posted on thread how can i make maps for celeste classic 3DS We need Ahorn 3DS lol I dunno how to do this We should just make a Celeste clone lol
  31. rando rando posted on thread How should code look? I have a question about this: what about spaces between lines? Is there any rule about this? Wha...
  32. rando rando commented on Perlin Noise Someone tell Perlin to quite down. He’s too noisy.
  33. rando rando replied to a comment on 3DENGINE Well, you’d probably use the functions that come with this engine. I don’t know how this engine...
  34. rando rando posted on thread Poll thread: How old are you and what programming languages do you have experience with? No, I just thought it was a cool coincidence.
  35. rando rando edited comment on 3DENGINE You seem pretty new. You probably want to learn how to program before you enter the world of 3D...
  36. rando rando replied to a comment on 3DENGINE You seem pretty new. You probably want to learn how to program before you enter the world of 3D...
  37. rando rando posted on thread Poll thread: How old are you and what programming languages do you have experience with? Nice avatar
  38. rando rando posted on thread Just random questions to help me make a game You might want to look into is COS and SIN. You seem to have movement down, just based off of yo...
  39. rando rando edited comment on Simple Trigonometry for Game Programming (SmileBASIC edition) 2 years later You said transformations are better to be interactive. 1. Do you have any resou...
  40. rando rando replied to a comment on Simple Trigonometry for Game Programming (SmileBASIC edition) 2 years later You said transformations are better to be interactive. 1. Do you have any resou...
  41. rando rando posted on thread The "SB Download Station Project" Cool But is it just a cable, or does it need software installed (such as PetitModem)? From wh...
  42. rando rando posted on thread The "SB Download Station Project" I need to learn more about this “mic cable”
  43. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? Oh sorry I meant TPUT. What arguments are you using with TPUT?
  44. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? What are you plugging in TLOAD?
  45. rando rando edited a post on thread [SB4] BG tile rotating and RPG battle programming? Whoa, I made an entire engine without even knowing it? One thing I noticed with your DATA is th...
  46. rando rando posted on thread [SB4] BG tile rotating and RPG battle programming? Whoa, I made an entire engine without even knowing it? One thing I noticed with your DATA is th...
  47. rando rando edited a post on thread [SB4] TLOAD causes map to disappear if I move too far Oh hey I just discovered something while rewriting Wonderflonium. It seems like they fixed the T...
  48. rando rando posted on thread [SB4] TLOAD causes map to disappear if I move too far Oh hey I just discovered something while rewriting Wonderflonium. It seems like they v fixed the...
  49. rando rando commented on Flutter Birds Wow I forgot this existed lol This is a masterpeice! I haven’t played it much in the last 3 yea...
  50. rando rando replied to a comment on Baldi's BASICs There should be a button called “publish/download projects” (assuming your on 3DS). Push that bu...

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