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S_DE_Solutions

S_DE_Solutions Inactive

Avatar Taboo I didn't change my avatar for 180 days Website First Year My account is over 1 year old Website Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website Avatar Block I didn't change my avatar for 30 days. Website Sorry for my bad english. Sorry for my bad english. This account is being used by a german. (But I try to make my programs bilingual.) Entschuldigt bitte mein schlechtes Englisch. Dieses Konto wird von einem Deutschen verwendet. (Doch ich versuche meine Programme zweisprachig zu machen.)

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Submitted Resources (2):

  1. S_DE_Solutions S_DE_Solutions posted on thread This site used to be very popular in the Miiverse days. Yes, im still alive. :-D I will trie to upload my programs without a "knowing Bug". So I ca...
  2. S_DE_Solutions S_DE_Solutions posted on thread Label Programs At first: Welcome @splapoon Its seems you are realy new at programming. I'm not sure, but it...
  3. S_DE_Solutions S_DE_Solutions posted on thread DocWaluigean's Extremely Annoying Millions of Questions In Smilebasic you have primary 2 types of Variables: global and Local. All variables will be gl...
  4. S_DE_Solutions S_DE_Solutions posted on thread Sprite movement and collision Please have a look at the Time-Index for this (and other) Question. The last Post was 4 Years...
  5. S_DE_Solutions S_DE_Solutions edited page CHR$(?) Codes English description: When you try to use CHR$(), it can be frustrating to find the right charact...
  6. S_DE_Solutions S_DE_Solutions posted on thread SmileBASIC occasionally glitches with files I'm not sure, to undersand you right. You have done theese Steps. 1. load custom-Sprits (Filen...
  7. S_DE_Solutions S_DE_Solutions posted on thread Accessing the Chinese Font? Me too... (Now I updatet this link to my Submission "CHR$(?) Codes")
  8. S_DE_Solutions S_DE_Solutions edited page CHR$(?) Codes English description: When you try to use CHR$(), it can be frustrating to find the right charact...
  9. S_DE_Solutions S_DE_Solutions posted on thread Is SmileBASIC Source Dying? (Late 2019) Everybody, please calm down. Smile Basic never belonged to the mainstream games. Just finding i...
  10. S_DE_Solutions S_DE_Solutions edited page CHR$(?) Codes English description: When you try to use CHR$(), it can be frustrating to find the right charact...
  11. S_DE_Solutions S_DE_Solutions edited a post on thread Warioware DIY Mio sharing thread Please consider: Warioware D.I.Y. was released worldwide before Petit Computer. (Wario Ware D....
  12. S_DE_Solutions S_DE_Solutions posted on thread Warioware DIY Mio sharing thread Please consider: Warioware D.I.Y. was released worldwide before Petit Computer. (Wario Ware D....
  13. S_DE_Solutions S_DE_Solutions edited page CHR$(?) Codes Show CHR$(Number)
  14. S_DE_Solutions S_DE_Solutions created a new page: CHR$(?) Codes English description: When you try to use CHR$(), it can be frustrating to find the right charact...
  15. S_DE_Solutions S_DE_Solutions edited a post on thread Enter the Ring You don't need BGScreen if you combined it into BGLOAD: BGLOAD 0,0,0,64,15,L0 ' Layer-numb...
  16. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring BGLOAD needs more Definiation: BGLOAD 0,0,0,64,15,L0 ' Layer-number, Start-pointX, Start-...
  17. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring Did you use XScreen 2, 3 or 4 ? This can make problems...
  18. S_DE_Solutions S_DE_Solutions edited a post on thread 3RD PERSON games? Have a look at https://smilebasicsource.com/page?pid=1297 This shows, that is possible to cre...
  19. S_DE_Solutions S_DE_Solutions posted on thread 3RD PERSON games? Have a look at [url= https://smilebasicsource.com/page?pid=1297] [url]https://smilebasicsource....
  20. S_DE_Solutions S_DE_Solutions posted on thread Enter the Ring Have a look at https://smilebasicsource.com/page?pid=40 ( I haven't testet, but it sounds h...
  21. S_DE_Solutions S_DE_Solutions commented on Undertale Intro The Result looks fine. Hint for your Problems: You could use background images for the intro i...
  22. S_DE_Solutions S_DE_Solutions replied to a comment on English tts engine Have a look into the code. It is based on a dictionary. So it "only" output the japanese Input,...
  23. S_DE_Solutions S_DE_Solutions edited a post on thread Manual typos
  24. S_DE_Solutions S_DE_Solutions posted on thread Manual typos
  25. S_DE_Solutions S_DE_Solutions posted on thread 🅱️ode 🅱️ritique I'm not sure, but I think your searching for this: FOR A = 32 TO 127 PRINT CHR$(A); NEXTTh...
  26. S_DE_Solutions S_DE_Solutions edited a post on thread Sprite Bug Update: If you are using SPSET ... 'and then XSCREEN 'or ACLS all sprite will be reseted and...
  27. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Update: If you are using SPSET ... 'and then XSCREEN 'or ACLS all sprite will be restetet an...
  28. S_DE_Solutions S_DE_Solutions edited a post on thread Sprite Bug Youre code should work. So there are possible Bugs later in Code: - The Sprite will be hide (t...
  29. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Youre code should work. So there are possible Bugs later in Code: - The Sprite will be hide (t...
  30. S_DE_Solutions S_DE_Solutions posted on thread Sprite Bug Try to make sure, the Sprite-Position is inside the lookable area of the screen and the Sprite i...
  31. S_DE_Solutions S_DE_Solutions posted on thread Pvsz2?... You can also start by writing different Engins (Input, Sprite using, Music, etc.)for your game...
  32. S_DE_Solutions S_DE_Solutions posted on thread Homebrew Thread This is just a Typo-Error in URL-Code try this: https://gbatemp.net/threads/release-zelda-3...
  33. S_DE_Solutions S_DE_Solutions deleted a post on thread Homebrew Thread Reason: Wrong Information
  34. S_DE_Solutions S_DE_Solutions deleted a post on thread Making a Shoot 'Em Up Game, but still with some doubts. Reason: Wrong Information
  35. S_DE_Solutions S_DE_Solutions deleted a post on thread Making a Shoot 'Em Up Game, but still with some doubts. Reason: Wrong Information
  36. S_DE_Solutions S_DE_Solutions commented on Make maps with DATA! Please note: Smilebasic create up to 3 different DATA-typ before the Code is execute (like Vari...
  37. S_DE_Solutions S_DE_Solutions posted on thread Wrong update info Pretty strange... It seems this Bug is coming from the e-shop. Have you try to use the "update...
  38. S_DE_Solutions S_DE_Solutions edited a post on thread Wrong update info Did you (accidentally) delete the additional data from the SD card? To be sure which version...
  39. S_DE_Solutions S_DE_Solutions posted on thread Wrong update info Did you (accidentally) delete the additional data from the SD card? To be sure which version...
  40. S_DE_Solutions S_DE_Solutions edited a post on thread Development/Bugreports for Windows 3DS Professional This poblem is NOT only in Windows OS. Many devices cant find cards, if they not supportet the...
  41. S_DE_Solutions S_DE_Solutions posted on thread Development/Bugreports for Windows 3DS Professional This poblem is NOT only in Windows OS. Many devices cant find cards, if they not supportet the...
  42. S_DE_Solutions S_DE_Solutions edited a post on thread Development/Bugreports for Windows 3DS Professional Im not sure, if 256 GB are realy supportet. Offical you can use Cards up to 32Gb. So it is pos...
  43. S_DE_Solutions S_DE_Solutions posted on thread Development/Bugreports for Windows 3DS Professional Im not sure, if 256 GB are realy supportet. Offical you can use Cards up to 32Gb. So it is pos...
  44. S_DE_Solutions S_DE_Solutions replied to a comment on Appearing Text, letter by letter, without CLS Thank's for your update Yttria. It's realy interessting and good to know. (That can make code...
  45. S_DE_Solutions S_DE_Solutions posted on thread Nintendo Switch Lite Discussion Thread It seems, that is one more (in)official dying message for the 3DS-family.
  46. S_DE_Solutions S_DE_Solutions edited comment on Appearing Text, letter by letter, without CLS Please check this code, it is buged. In best case (with correct lines end End after Return) it...
  47. S_DE_Solutions S_DE_Solutions replied to a comment on Appearing Text, letter by letter, without CLS Please check this code, it is buged. In best case (with correct lines end End after Return) it...
  48. S_DE_Solutions S_DE_Solutions edited comment on Why to Use Option Strict For programs with a few (global) variables this makes little sense to use - as long as you realy...
  49. S_DE_Solutions S_DE_Solutions replied to a comment on Why to Use Option Strict For programs with few (global) variables this makes little sense to use - as long as you realy,...
  50. S_DE_Solutions S_DE_Solutions posted on thread Can't get function to work If you write your Code like seggiepants done for Slot 3, you can use the same code in each progr...

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