? CyberYoshi64 ● SmileBASIC Source User

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CyberYoshi64

CyberYoshi64

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Third Year My account is over 3 years old Website Night Person I like the quiet night and sleep late. Express Yourself Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Great Page Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website I'm a 16-year old saxon who likes to program as his hobby. I'm not interested in any Programming Contests. So don't bother asking me about joining one. I'll only program in my free-time when I feel like I want to. My current projects: none My future projects: - CYMOS (Switch) NNIDs "JaslikeNin" and "CyberYoshi64" YT "CyberYoshi64" 3DS FC: 1221-0401-6104 & 2080-2713-6068 Switch FC: ? Contact e-mail: [email protected]

Submitted Programs (2):

  1. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI Well, the thing is: - 3DS: I kinda reached the limit of what I can let it do without it being u...
  2. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Well, the thing is: - 3DS: I kinda reached the limit of what I can let it do without it being u...
  3. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI It's basically project discontinuation (as I announced before) but now I actually drop support...
  4. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI It's basically project discontinuation (as I announced before) but now I actually drop support...
  5. CyberYoshi64 CyberYoshi64 deleted a post on thread Dev/Bugreports for SKKBAUI Reason: Project terminated
  6. CyberYoshi64 CyberYoshi64 edited a post on thread Dev/Bugreports for SKKBAUI サカキバラUI's development was terminated by CyberYoshi64 on 2021/1/24, 15:49 CET. Revival? No.
  7. CyberYoshi64 CyberYoshi64 commented on Transfer SmileBASIC 4 Programs from your Switch to your Smartphone over WiFi This is indeed a good method. (I was thinking of it too, btw.) It works well, but if the code i...
  8. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" How's the project coming along? I have finally got my screen threading shenanigans to work, so...
  9. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" How's the project coming along? I have finally got my screen threading shenanigans to work, so...
  10. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" How's the project coming along? I have finally got my screen threading shenanigans to work, so...
  11. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI Yes, it is. SBAPI already tells (considering you put its snippet into SiteJS.)
  12. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" @splapoon You can take my code and make your own version of it. I'd really want to continue wo...
  13. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I've been thinking about how the end-product may look like using PixelLab. Also: If you re...
  14. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Well, if I am in a rush, then I am very weird at making a text, typos are included, lol. No...
  15. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" I finally managed to get the app download the project files and put them into SmileBASIC's extDa...
  16. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I finally managed to get the app download the project files and put them into SmileBASIC's extDa...
  17. CyberYoshi64 CyberYoshi64 replied to a comment on Sakakibara UI Could you be a bit more specific, please? Or is your problem the same as Killias12's, where y...
  18. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" No, it's still active to some degree. It's just that school is basically spamming me with work t...
  19. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI 1. Yes, I have an unreleased build of "サカキバラUI: Python edition" which I developed during July,...
  20. CyberYoshi64 CyberYoshi64 posted on thread Dev/Bugreports for SKKBAUI Oh man, it's been a month without activity on neither the Switch or the 3DS. I'll promise tha...
  21. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" It does happen, according to some news articles. Basically, after the update was applied, Windo...
  22. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" It does happen, according to some news articles. Basically, after the update was applied, Windo...
  23. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" Sorry to tell you but I couldn't implement the actual downloader for following resons School...
  24. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Sorry to tell you but I couldn't implement the actual downloader for following resons School...
  25. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" That would be more confortable but the problem: There is barely any documentation I can find f...
  26. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" That would be more confortable but the problem: There is barely any documentation I can find f...
  27. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Uuh... I just used UTF-16 encoding and use sprintf with %lc to manage to draw japanese chars...
  28. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" Citro2D sheets don't really work like PNG sheets. They are encoded as Tex3DS, not PNG. I pu...
  29. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I put all assets in a PNG as spritesheet, but Citro2D doesn't seem to support reading arbitrar...
  30. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" That's weird. The first two buttons work fine on me though. The third button doing that is in...
  31. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" That's weird. The first two buttons work fine on me though. The third button doing that is in...
  32. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Oh, looks like I hit a massive brick during the making of the download menu. Turns out, that C2...
  33. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I could add a special flag to the prjlist, so games show up differently or not at all. Maybe e...
  34. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Uh... unfortunately, I don't have a hacked Switch and won't be able to get one any time soon....
  35. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" Nice! Maybe I should improve my wording in the readme but I'll update the project list prjlis...
  36. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Nice! Maybe I should improve my wording in the readme but I'll update the project list prjlis...
  37. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" Looks like I have to grant people access to do that by making them collaborators. @splapoon I'v...
  38. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Looks like I have to grant people access to do that by making them collaborators. @splapoon I'v...
  39. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Better use the latest release of the build. The current ones may be unstable but I'm improving...
  40. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" Is the problem, that you two aren't collaborators for my repos or that my repos have "Restrict e...
  41. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Is the problem, that you two aren't collaborators for my repos or that my repos have "Restrict e...
  42. CyberYoshi64 CyberYoshi64 edited a post on thread The "SB Download Station Project" @HTV04, yes, you can contribute to the code and download repositories. I'd appreciate help wi...
  43. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" @HTV04, yes, you can contribute to the code and download repositories. I'd appreciate help wi...
  44. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" The DSP code is the same and may still not work for you. The only thing working in v0.0.2 is t...
  45. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I had an embedded DSP dumper and it failed on him, so I removed that and fixed the crashes cau...
  46. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Sure! If you have a GitHub account, you can file a pull request and upload your graphics in /...
  47. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I only had to change the Makefile to allow PortLibs, like cURL. Thanks for the tip though. I...
  48. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" Here's my source code already. Pressing Y will throw a bunch of HTTP errors but will manage t...
  49. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I prefer C++ over Lua since I'm just too lazy learning a new language, lol. Anyway, I've mana...
  50. CyberYoshi64 CyberYoshi64 posted on thread The "SB Download Station Project" I would like to do that. I've been programming in C++ lately and I could merge my DSi-like G...

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