? 12Me21 ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
This website has been moved, please see this post
12Me21

12Me21 Inactive

Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Winter 2016 Contest Winner I won the SmileBASICSource Winter 2016 Contest! Programming Contest Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website OSP Contest 2 Winner I won the second SmileBASIC Source OSP Contest! Programming Contest OSP Contest 3 Winner I won the third SmileBASIC Source OSP Contest! Programming Contest Staff Pick "Your program is one of our favorites!" - Staff Achievements Avatar Taboo I didn't change my avatar for 180 days Website OSP Contest 1 Runner Up I placed 2nd in the first SmileBASIC Source OSP Contest! Programming Contest Second Year My account is over 2 years old Website Helper Received for being very helpful around SmileBASIC Source Achievements QSP Contest 2 Runner Up I placed 2nd in the second SmileBASIC Source QSP Contest! Programming Contest Great Page Hidden Achievements Syntax Highlighter Received for creating the code syntax highlighter on SBS Promoted Page My page was promoted on SmileBASIC Source! Achievements Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website Cthulhu Join the cult Easter Eggs Summer 2016 Contest Participant I participated in the SmileBASIC Source Summer 2016 Contest! Programming Contest Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest Final(?) Contest Participant I participated in the (possibly) final SmileBASIC Source Contest! October 2018 Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Special Admin Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Bees Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs https://newdev.smilebasicsource.com/12/

Submitted Programs (34):

Submitted Resources (60):

  1. 12Me21 12Me21 edited a post on thread Order of Operations The real order is: (like almost every programming language)-(Unary), !(logical), NOT(bitwise)...
  2. 12Me21 12Me21 edited page FORMAT$ guide The FORMAT$() function converts a format string and a list of values into a single string. (Near...
  3. 12Me21 12Me21 posted on thread How to make bigger sprites SPSET id,x,y,width,height
  4. 12Me21 12Me21 posted on thread How should code look? About indentation, the SB editor doesn't support tabs (you can use them, but they're just rende...
  5. 12Me21 12Me21 posted on thread Thank you alright so basically what's happened is: - new sbs (https://new.smilebasicsource.com/) was crea...
  6. 12Me21 12Me21 posted on thread Uh what is array I tested a while ago and iirc using a temporary variable is the fastest
  7. 12Me21 12Me21 posted on thread Out of range error during arrays managing A string array is a list of strings, so if you set A$[0], all the other items in the array are s...
  8. 12Me21 12Me21 posted on thread [SB4] TLOAD causes map to disappear if I move too far Oh I used MOD because this only works with positive offsets With proper range checking it would...
  9. 12Me21 12Me21 edited a post on thread [SB4] TLOAD causes map to disappear if I move too far Alright I tested it and it's actually faster to just use a loop and copy 1 row of data at a time...
  10. 12Me21 12Me21 posted on thread [SB4] TLOAD causes map to disappear if I move too far Alright I tested it and it's actually faster to just use a loop, like this: 'L: which text scre...
  11. 12Me21 12Me21 edited a post on thread [SB4] TLOAD causes map to disappear if I move too far OH I FORGOT! There's a bug in GSAVE You have to make sure to use an integer array with GSAVE,...
  12. 12Me21 12Me21 posted on thread [SB4] TLOAD causes map to disappear if I move too far OH I FORGOT! There's a bug in GSAVE You have to make sure to use an integer array with GSAVE,...
  13. 12Me21 12Me21 posted on thread [SB4] TLOAD causes map to disappear if I move too far Well you don't actually need to use a 3D array there are 2 (or actually, 3) ways you can store...
  14. 12Me21 12Me21 edited a post on thread [SB4] TLOAD causes map to disappear if I move too far This worked in SB3 with BGLOAD, but not anymore. the graphics screen idea could work, just reme...
  15. 12Me21 12Me21 posted on thread [SB4] TLOAD causes map to disappear if I move too far This worked in SB3 with BGLOAD, but not anymore. the graphics screen idea could work, just reme...
  16. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Please stop using this thread
  17. 12Me21 12Me21 posted on thread Manipulating colors and number types. You can use RGBREAD color OUT A,R,G,B and color=RGB(A,R,G,B) to convert between numbers and sepa...
  18. 12Me21 12Me21 replied to a comment on GPUTCHR2 oh yeah I used the alternate 16x16 font because I didn't think it would work with the antialiase...
  19. 12Me21 12Me21 replied to a comment on GPUTCHR2 4V348Q51S
  20. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Which commands?
  21. 12Me21 12Me21 posted on thread Layer clipping help (SB4) Unfortunately there's no BGCLIP/TCLIP anymore, but LCLIP should work if you put the map on a se...
  22. 12Me21 12Me21 edited a post on thread Bullet won't move along y-axis You used OUT BUPY instead of OUT X,Y in BULLETFUNC
  23. 12Me21 12Me21 posted on thread Bullet won't move along y-axis You used BUPY instead of Y in SPOFS CALLIDX OUT in BULLETFUNC
  24. 12Me21 12Me21 edited page WAIT Battle Royale (2020) Everything you knew about WAIT was a lie. First, this will be a helpful function: DEF DELAY SEC...
  25. 12Me21 12Me21 created a new page: WAIT Battle Royale (2020) Everything you knew about WAIT was a lie.
  26. 12Me21 12Me21 edited comment on GPAINT vs GFILL Well, it's faster to use GFILL if you just need to fill the visible part of the screen GCLS:GPA...
  27. 12Me21 12Me21 replied to a comment on GPAINT vs GFILL Well, it's faster to use GFILL if you just need to fill the visible part of the screen
  28. 12Me21 12Me21 posted on thread GameBoy emulator for SB4 Well, you could just release it quietly so people can see the code, without making a big announc...
  29. 12Me21 12Me21 posted on thread Extra Data in Sprite Rotation It's very common with UV mapped textures I've noticed it in animal crossing lol
  30. 12Me21 12Me21 edited a post on thread 2D arrays Read this thread https://smilebasicsource.com/forum?ftid=192 The Fisher-Yates algorithm is the...
  31. 12Me21 12Me21 posted on thread 2D arrays Read this thread https://smilebasicsource.com/forum?ftid=192
  32. 12Me21 12Me21 posted on thread Picking the device As a portable device, the 3DS is probably still better SB4 is designed to be used with a USB ke...
  33. 12Me21 12Me21 replied to a comment on Globe I yeah sure I don't even remember where I got it from
  34. 12Me21 12Me21 edited a post on thread 2D arrays I don't think there would be any advantage to giving each piece a unique number Maybe use posit...
  35. 12Me21 12Me21 posted on thread 2D arrays I don't think there would be any advantage to giving each piece a unique number maybe use posit...
  36. 12Me21 12Me21 posted on thread DocWaluigean's Extremely Annoying Millions of Questions SGN checks if a number is greater or less than 0 SGN(100) -> 1 SGN(0) -> 0 SGN(-5) -> -1 C...
  37. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 You should just use BGMVAR for that
  38. 12Me21 12Me21 renamed thread "SmileBOY for SmileBASIC 4 on Switch" to GameBoy emulator for SB4
  39. 12Me21 12Me21 replied to a comment on SmileBASIC API var keyregex = /\b(4?)3*([A-HJ-NP-TV-Z1-9]{1,8})\b/g; this is supposed to strip leading 3s but...
  40. 12Me21 12Me21 replied to a comment on SmileBASIC API I designed the logo (record when are you adding that to the credits lol)
  41. 12Me21 12Me21 posted on thread Syntax highlighter update Oh I almost forgot highlighter updated again - Can now tell the difference between function...
  42. 12Me21 12Me21 edited page SmileBASIC file format disabling syntax highlighting
  43. 12Me21 12Me21 edited a post on thread Bug Reports Basically, it's a bug in HTML JPEGs contain metadata that can affect the rotation and some im...
  44. 12Me21 12Me21 posted on thread Bug Reports This is a common problem with jpegs they contain metadata that can affect the rotation and some...
  45. 12Me21 12Me21 edited page Tetris (2QSP) Removed the public key
  46. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  47. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  48. 12Me21 12Me21 edited comment on Syntax Highlighting code like this: ?.ENDshould be parsed as ?. END rather than ? .E ND (E can't be directly afte...
  49. 12Me21 12Me21 replied to a comment on Syntax Highlighting code like this: ?.ENDshould be parsed as ?. END rather than ? .E ND
  50. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...

Send message to 12Me21

Message sent!