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Has SmileBoom ever deleted a program for copyright reasons?

Root / General / [.]

12Me21Created:
I haven't found any evidence of this happening.

They removed my game Clapping Party. It's basically just an obscure easter egg from Homestar Runner that isn't really even a game, yet they still took it down. Goes to show how sensitive they are in regards to copyright.

They removed my game Clapping Party. It's basically just an obscure easter egg from Homestar Runner that isn't really even a game, yet they still took it down. Goes to show how sensitive they are in regards to copyright.
That's one example. Still only one though

That's one example. Still only one though
The first copyright takedown was the mario world 1-1 bgm All super mario [maker] clones have been taken down if published

That's one example. Still only one though
The first copyright takedown was the mario world 1-1 bgm All super mario [maker] clones have been taken down if published
That makes sense; Mario maker is a new(ish) game and they wouldn't want Nintendo complaining. They wouldn't want us 3DS users to have Mario maker, now would they. lol Anyway, I wonder If someone could make a code encryption/decryption program, and publish the encrypted version of the code for things that would normally get taken down.

Anyway, I wonder If someone could make a code encryption/decryption program, and publish the encrypted version of the code for things that would normally get taken down.
oh crap thatd be pretty amazing i might start work on it now

Why do we want to break/circumvent the rules?

Why do we want to break/circumvent the rules?
to let out the true potential of smilebasic or to have some cool games for free-ish

to have some cool games for free-ish
that's already what we have Why would you rather have half-assed Mario clones than stuff like Sp00ky Maze?

I know. Let's please just follow their rules. People need to just be more creative, I would love to see what kind of original content people could come up with. More importantly though, if this kind of stuff becomes common enough, we may end up being restricted even more, which no one wants. And I mean, if you want Mario Maker, just make, I dunno, Maxwell Maker or something. It's not hard to make uncopyrighted clones of games.

Why do we want to break/circumvent the rules?
to let out the true potential of smilebasic or to have some cool games for free-ish
Which are clearly violations of the public key agreement that can be viewed whenever you hit publish. Confirm agreement to the terms of publication Inappropriate content will be deleted without notice. When submitting, you must warrant that your project is your own original work and does not contain any unauthorized 3rd party content... Do you agree to the above terms? Use this software like a responsible adult. If you don't agree to the above terms e.g. you want to be a pirate, hit NO and keep it private.

mmm well you could still make a complete replica of a game but with different sprites

Why would you rather have half-assed Mario clones than stuff like Sp00ky Maze?
mmm this is changing my mind about this whole thing. i love the games that could already be made without violations of the conduct, like spooky maze or bub.

That's perfectly fine and would not get taken down. I was wondering why anyone would want to circumvent the rules for things that would normally get taken down, when we could just make uninfringed adaptations that WON'T get taken down.

I was wondering why anyone would want to circumvent the rules for things that would normally get taken down, when we could just make uninfringed adaptations that WON'T get taken down.
good point why didnt i think of that? i need sleep

Anyway, I wonder If someone could make a code encryption/decryption program, and publish the encrypted version of the code for things that would normally get taken down.
Someone should get to work on compressors and crypyto software. The number of positive uses outweighs the negative. And even if we're using it for the negative sense, R&D is important for the community and platform to evolve.

Well, the game I had done "Friendly Pellet Rain or something" use content from undertale like the ost "megalovania", "your best friend" and play flowey laugh at some moment. It's been up since 12/12/2015. I made this game to learn how to implement a module that abstracts the creation of patterns for the bullet's attack. They take down the game when I released it because it was named "Bullet Hell".
Anyway, I wonder If someone could make a code encryption/decryption program, and publish the encrypted version of the code for things that would normally get taken down.
Someone should get to work on compressors and crypyto software. The number of positive uses outweighs the negative. And even if we're using it for the negative sense, R&D is important for the community and platform to evolve.
A port of 7zip could be useful. The only problem I see is that it will be annoying(but not impossible) to translate data structure from c++ to smilebasic since it doesn't have any.

How about using GRP's to store data similar to QR codes? Something similar to Petit Modem, but instead of turning a program into sound, it can turn them into GRP's. Then, another user can use a similar program to do the reverse. With this system, copyrighted content can be shared over the main SmileBASIC server. This only really works with standalone programs using default stuff, though...

A code compressor would be interesting to make Maybe it could take keywords ( PRINT, WHILE, etc) and turn them into a single character.
Use this software like a responsible adult. If you don't agree to the above terms e.g. you want to be a pirate, hit NO and keep it private.
It wouldn't be pirating, since you would have to make your own version of the game, not steal the code of the original. (you might as well just use your own sprites, because why not?) EDIT: also, Mario maker is just a copy of SMBX anyway, so making a clone of it in SmileBasic, encrypting the code, and publishing it wouldn't be bad in my opinion.

It wouldn't be pirating, since you would have to make your own version of the game, not steal the code of the original. (you might as well just use your own sprites, because why not?)
The piracy is when you distribute it and now other people have access to a software without paying the developers.
also, Mario maker is just a copy of SMBX anyway, so making a clone of it in SmileBasic, encrypting the code, and publishing it wouldn't be bad in my opinion.