LoginLogin

Pixel Warfare

Root / Talk About Programs / [.]

PixelStudioCreated:
Awesome! I'm already excited, wish you luck!

Thank you

I'd like to play this. It sounds fun. Make it.

Thanks :D

Hmm, this seems really complicated but awesome at the same time. Will there be a trailer or possibly a teaser trailer? To give us an idea of the visuals and how the RTS and turn base will go hand in hand? Even if its just a program with no controls I'm fine with that

Huh, interesting idea but I plan on releasing a demo that will explain (hopefully) everything. So instead of seeing gameplay you actually play it

So I've been doing a lot of research on AI to make a game like this feel very, very polished and not dull. I have actually taken a lot of notes on AI and Ive been amazed on how many games build up their AI to function them. I have noted for example that AI has to note who is dominating the battleground. If the AI is dominating the battleground then I could make them follow certain rules that they will be able to follow if they hold the majority of the map. Appon learning I realized that I can make units a key in battle and can make it so if the AI has less units they will enter "defensive mode" and also I can overturn it by possibly adding money in. So if the player has a lot of units currently in play and the AI has less, instead of entering defensive mode asap it will use money to produce troops. Again I could make it so the AI in that state plays defense while it gains units and even after it has enough units still play defense or maybe even enter a "blitzkrieg" mode to try to force the player away from the prize, the HQ. I believe to rightfully count units I might have to make it so each unit will be added based on power. For example, regular tank will count as one unit while a hover tank will count as 1.3*(estimate as of 12-31-15. Reason-engine is not yet fully set up.)regular tank are buffer compared to hover tanks and are a bit more powerfu but hover tanks will have faster speeds,little bit more range, and can go over more terrain than regular tanks and cost a tad more. Pathfinding is required for best enjoyment and lots, lots more.

So I tried to not post much here because I don't have a playable project right now and what not but basicly the project has changed plans and will be a turn based game that will be very similar to Intelligent System's Advance Wars series but offer more. So RTS is scrapped for smilebasic. To make up for it I will have a story mode. There will be many modes for the game, which one is called Empires at War. Visuals will be increased and much more. I'm sorry if some were looking for the RTS part of the game. That being said this project is not dead just went through some important changes in plan. As of tommarow this project will official start in development. I've been really busy with life this past month which has delayed the projects start but gave me time to review and plan the game thoroughly more.

OK I've spent all day working on the fog system. One question came up and it could make the games difficulty more complex or easier. So you can have weather set on either: changing (random weather), stationary, or off. You will later have the ability to choose which weather effects you want like rain, fog, snow, dust storm, lighting storm, emp, hurricane, wind, sunny, and extreme heat. Either all on or select some on and off; not only that but you can choose which weather effect to be the most dominate one in the battlefield(the most common to appear). I've been working on fog right now(sunny is already done, nothing to do really) and I have a question. So the main plan is to just raise up evasion points up during fog to all units but reduce their movement range. Then I thought hey why not make it so units in lit up areas during fog weather turns can be damaged more? Damage will be multiplied by something around .5-1.5 percent. Original plan will make the gameplay experience easier. The thought I had will make it difficult(weather won't just appear for one turn, it will appear for 2 turns for sure and after that have a 15% chance of changing and slightly increase every turn so you are not stuck in a crappy weather situation for so long. Let me know what you think or if you need an example.

Finally got time towork on this project again after 8 months of delay(made sure I graduated high school, had side projects, got into music and art. Also got to dj. Invested my free time to practice other coding languages, get more confortable with SmileBASIC, work and more)! Im currently testing out and coding the tanks in the game. After the tanks are in, should be a breeze to add in other land units that fight in direct combat. After that indirect units, air units, and sea units will be added.The game's plot and original mechanics ideas have gone into some revisions for this platforms release. Thus speaking, this project is not dead and I expect this to be done in a few months for an official release, beta will be opened when the game is in a more playable state. Will post weekly on the progress of this game.

This looks very interesting. I'll definitely be waiting to play;

Update log 1. Currency added to the game(right now its obsolete but money and resources will play a huge role in building later on). Tank AI is roughly 80% done. Currently stands idle until enemy tanks spawns(then it goes in and attacks but im planning on changing this a tad bit). Currently working on~ Finishing up the tanks AI. Focusing next one~ Buildings(both resources and factories) Interact with buildings Terrain Possibly HQ implementation

Wicked man, can't wait to see what the graphics are gonna look like!

Sounds promising, can't wait!

Wicked man, can't wait to see what the graphics are gonna look like!
Graphics are there right now but with little detail. After most of the features are added and what not, then I will start remaking them in detail but it brings lots of motivation to the project knowning that people are interested. Regardless if it will be or not be what they expect on release :)
Sounds promising, can't wait!
Glad you're interested :)

Update log 2 Buildings

Update log 2 Buildings
cool

:] sounds like GTA or something similar Good luck, im looking forward ★★★

Update 3(2weeks of work) Tile graphics ~not a lot of work done. Got busy with life

Update 3(2weeks of work) Tile graphics ~not a lot of work done. Got busy with life
relatable